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Brahmin's Companion

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Mod version:1
Game version:1.2
The mod has been successfully tested for the absence of viruses
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About This Mod

So, another Followermod created in response to requests. This mod adds a personal pack of Brahmins who will follow you through the wasteland and carry your items.

Update 1.2.


- Fixed language features of objects. For example, Mojave Ödland is now Mojave Wasteland, etc.


*Enables update 1.1.


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Update 1.1.


- Minor changes to dialogs. Not a required update.


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General information.


Follovermod again. Made on request.


This fashion adds a personal pack of Brahmins that will follow you through the wasteland and carry your burden.


"He's going to be waiting for the Bighorn in Goodspring until you pick him up.

- Also, it adds a porter in case you get lost.

'He can follow you inside, but will leave your path if you ask him to wait outside (he is a BrBhman, not a warrior).

"They usually run away in battle, but not always.

"They don't attack the enemy.

"They never die.

"They can carry 400kg.

"They don't take the place of comrades.

'The Brahmins are a little deceiving, because they are not allowed to speak.

Speaking to them in the third person, their bodies disappear and they become invisible. Just open the pipe and close it again.

This is only possible if you have a special body such as type 3.


You can talk to him. The data on the chassis will be incorrect for a few seconds, but this is due to a specific chassis. When tested with a vanilla chassis, everything works fine.

It only happens when I have no follower. It increases and decreases again before the dialog starts. It's like he's trying to talk to the death claw. Animals don't know how to talk (except Rex), so it will be the same.


If this is your follower, then there is no problem with the wheel. This only happens when you first approach a follower (or when you send him back to Goodsprings, or when he leaves the group of followers).

But, as I said, if you turn on and off the peep-boy, your body's going to go back to normal.


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If you like it, don't forget to support it.

If you don't like it or have problems, ask us for help before you vote against it.

If you don’t like it anyway, feel free to vote against it.


To install this mod you need an IQ of at least 100. If your IQ is too high to set, don't blame us.


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Installation.


Place the ESP in the Data folder.

Activate it from the FOMM data file or the launcher.

A message will appear telling you where to find it.


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Delete.


Disable the mode.

Please remove it.

Start the game and save.


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How to contact.


Contact Vio or me via Nexusforum. Also in the comments section you can tell us about your problem.


Best wishes,


Eli


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Credits.


- Bethesda and Obsidian (per game and GECK)

- Nexus Team


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Other works.



Alien Companion.

http://newvegasnexus.com/downloads/file.php?id=37803




Securitron Mark III.

http://newvegasnexus.com/downloads/file.php?id=36803

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Game Version *

1.2 (Main File-37723-1.rar)