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- Lonely Star

Lonely Star
About This Mod
Fixed, compatible and slightly improved version of JSawyer. Most of the features of the original fashion are realized in it.
Description.
The aim of Lone Star is to find a middle ground between the other forks of JSawyer.
Unlike Vigour, this fork does not attempt to strike a balance between original fashion and vanilla gameplay (although Lone Star has all the features and can be customized), but at the same time, like JSawyer Ultimate Edition, the content of the original fashion does not even attempt to expand it.
I noted what SawyerBatty FNV was trying to achieve (but has not been updated since its release in 2022, and with it changes in the new version of YUP, which is already obsolete) - a stable, compatible and slightly improved version of JSawyer that provides a release. Provides an almost anticipated experience of original fashion.
Changes from the original mode.
All YUP and UPNVSE+ bug fixes have been migrated.
Converted to ESM (BSA Fashion archive contains generated facegen).
Used SetPCCanUsePowerArmor instead of unchecking 'Power Armour' to fix problems with idle stance and 'IsPowerArmor' scripts.
Apply basic health changes through fAVDHealthEnduranceOffset instead of editing the player's saves to make them really work.
Changed the arrangement of light metal armor.
Removed JSawyerLoadMessage (message box when game starts).
Ghost Man Meat was removed from the magazine because it was not suitable for players.
Removed 'Got Backpack' flag from battle armor to fix idle posture.
All remaining tags (GRAs) were removed.
Rewritten prefix (Junk) to ", Junk" for uniformity.
Rewritten 'Powered Merc Suit' to 'Merc Suit, Powered' for consistency.
Replaced LL2Tier2EnergyGun with LootBrightFollowersEnergy to prevent Incetrator from appearing in unbalanced Bright Follower.
Fixed the wrong weight of ScorchedSierra heavy armor.
The weight of the auto-remove steampacks and the auto-remove superstimpacks is increased up to the weight of the non-auto-remove steampacks.
Moved all FormID changes from code to fixed editing for easier fixes.
The changes of NPC karma are transferred to the scripts for compatibility with mods editing NPC.
Various messages of the in-game tutorial and the boot screen have been edited according to the mod changes.
Added "Dehydration recovery" effect for rum and chickpeas.
Added item health for all deployed courier caches.
Added homemade and expired stimulants to the NVDLC03PerkRelatedAllStimpaksLIST list.
Expired stimulants have been added to the corresponding list of containers and levels.
Modified by NVDLC03ChemistrySetSCRIPT to give homemade stimulants.
Courier's cache.
Spoiler Screen
Settings.
Complexity stages and thresholds can now be changed.
You can change the weight of the load you carry.
Health multiplier and endurance can be changed.
Change XP get.
Disable XP discount in DLC.
Restore the maximum level from 35 to 50.
Allow to take perks per level.
Ability to disable imbalance.
Ability to disable unique armor.
The ability to add or disable the courier's secret items to the inventory.
Possibility to replace Varmint Rifle and Rat Slayer rifles with 22LR.
Compatibility.
You have already created mod groups for YUP and UPNVSE+.
Patches for various mods (UPNVSE+, NVMIM, SMIM, EVEM, EDEM, Uncut Wasteland, The Living Desert, Outside Bets, Mojave Raiders).
Full support for Viva New Vegas.
When the mode is activated, the UPNVSE+ effect is automatically disabled to prevent the carrying companion from being too low in weight.
Not compatible with other game balance changes.
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