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Fallout Alpha Rendering Settings - NVSE
About This Mod
This mode is designed to fix alpha rendering problems, such as effects that are distorted when using transparency multisampling.
For example.
The game is glitchy. Nothing new. This mod solves problems with alpha rendering.
What has been fixed so far.
Drop animations are broken when using multi-sampling transparency.
Transparency Multisampling is forced on surfaces with alpha testing, even if no alpha mixing is used.
The particles become very dim and transparent when using a multi-sampling transparency.
The No_Transparency_Multisampling shader flag does not work.
It is applied to grids where alpha blending is not enabled and the game does not reset the previous rendering state.
Intel GPUs cannot use multi-sampling transparency.
In addition, the mod adds the following:
To force alpha animation when using alpha-only testing, use the No_Fade flag.
In vanilla games mixing occurs automatically if the fAlpha value is less than 1.
What this mode cannot do (yet):
Fix alpha-blending of multiple objects.
The hair disappears, especially under water.
What this regime never does:
Makes ENB work.
Removes dither in DXVK - driver-specific format used for MSAA transparency is not available in Vulkan.
Makes you happy.
Add-on:
Start SMAA or FXAA with alpha-tested textures. In fact, it is not necessary.
Source
GitHub
Gratitude.
Karut and Stewie for their assistance with ASM.
MadAce aka KiCHo666 for informing me that the alpha animation is broken and providing the grid for testing.
(This was an alpha test problem.)
Trooper aka AVeryUncreativeName for the crash test.
See my other works:
Fallout New Vegas Performance Guide.
Moonlight NVSE.
Simple External Defogger
High resolution flower
Pip-Boy Shadow Correction
High resolution water fog
Adjust the brightness of Aqua Performer stripes
Pip-Boy Flicker Correction
External radiation correction
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