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Mod configuration menu
About This Mod
It allows you to configure any number of modes from a single menu.
The Modes Configuration (MCM) menu is a resource that can use other modes, with the Mode Configuration option button on the Pause menu.
Clicking this button will open a window with a list of all modes that use MCM. Each of the listed modes can be configured from the same menu.
As you can see from the screenshots, the menu is very easy to use and allows you to adjust modes quickly and safely. You don't need to use artifacts or press special keys.
For modders who want to use the MCM menu for their own mods, a detailed guide is attached explaining how to do this.
MODS that use MCM only need to install and enable MCM to use the menu. The system does not have wizard dependencies, so the mod will work even if the user does not have MCM installed.
(Note: The mod configuration menu will not be distributed with mods that use it. Please provide a link to this page so users can get it).
MCM Modes
(in descending order of date added)
More realistic aiming
Fast Trading
Runners
Selective light
Immersive HUD - iHUD
CINEMATECH - film grit and style
Nevada Project
HUD for basic needs - pHUD
Custom HUD - aHUD
Extended night vision reconnaissance thermal imager
DFB - Random match
Project Ultimatum.
Director's chair - integrated visual control unit
Ammunition Collection - FPS Style
NVSE light
FPS Weapon Wheel
Dynamic Camera
Inventory Assistant - iAssist
Game Settings Regulator - GST
Stronger than you
Classic Explanatory Message in Fallout
The World of Pain
YATS - Yorai Assisted Targeting System (Aiming system with yorai)
NSkis MCM
F3NV Project Reality MkI
IWS - Increased Wasteland Spawning
FOOK - New Vegas
Simple slavery
Togler MCM
Canvas Bag
Cheat menu for followers
Dalco Junk-o-matic NV
CASM and MCM
Practice makes perfect
Underwear
Requirements
Fallout New Vegas
Microsoft Visual C++ 2010 Redistributable Package (x86)
New Vegas Script Extender (NVSE) 2.0 beta 3 or later
Fallout Mod Manager or Nexus Mod Manager Setup
Installation method
The preferred method of installation is
1. Extract Mode Configuration Menu.FOMOD from the archive.
2. Run FOMM.
3. Select Package Manager.
4. Select 'Add FOMOD' and open 'The Mod Configuration Menu.FOMOD'.
5. Highlight The Mod Configuration Menu and press 'Enable'.
6. Overwrite the existing file.
Compatibility.
Although there are no compatibility issues with the MCM itself, there is no guarantee that all mods using the MCM will be compatible.
Modes using MCM must have MCM present and enabled, but they must not be learned to use the menu.
Support
Please use the support topic for help/support related messages, not the comments topic.
Frequently Asked Questions
Q. How can I use MCM?
A. To set the mod, pause the game and select "Mode Configuration". You must also have MCM compatible mods installed.
Q. MCM prompts me to remove unnecessary XML strings. What should I do?
A. You need to remove duplicate lines<include src="MCM\MCM.xml"></include>, there can only be one in Datamenus.xml or Datamenus.xml.
Q. Will MCM be created for Fallout3?
A. Probably not; FOSE does not have NVSE functionality to easily create MCMs.
Q. Why can't I see any other MCM mods in Project Nevada after I have integrated and installed MCM?
A. You must use a separate MCM. The integrated version of Project Nevada is only available for this mode.
Q. I have updated Project Nevada to version 2.3, and now the menu works strange?
A. Please upgrade your MCM to the official version 1.2 or higher.
Q. Why can't I pick a mod at the bottom of the mod list?
A. Install MCM BugFix 1. Overwrite existing plugins with the contents of this file.
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