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Colossus t49xv
About This Mod
This video is a power armor based on the t46 armor model using textures from the Born Again Mods mods by CaBalal and EVE Mod by Weijiesen. Good evening everyone, last update ---- October 15 I uploaded a less complex roaming lexicon file. Use it if your helmet floats. Reorganized the name and description of the file Updated the installation instructions.
Armor has unique cells, separate cells for men and women. Both kits come with different unique helmets. The locker contains three sets of each armor and three helmets. There are also a number of additional options. For details, see the current file 4 2. Armor Three sets of armor: t49xv - Armor t49xv (t) - Tesla Armor t49xv (p) - Armor Prototype The state of the armor is almost equal to the Armor Enclave, so it should not be too strong there are. Location 3. For lovers of modifications, set it in bunker number 3. For the rest, the bunker is next to a gap in the fence, which goes towards the Black Mountain and leads to the Scorpion Gorge. If you enter from the main entrance to Hiddern Gorge (behind the NCR prison), continue straight until you reach the fence on the other side. The bunker closest to the breach in the fence is the one you are looking for (see screenshot).4. Available files and descriptions Master file Version 3: contains all the basic components required for the Normal and Tesla armor, as well as an additional tempered mesh. Helmet file: There are two versions of the helmet file. Original version with more complex versions and more stable version with less complex versions. Both must be installed. Version 3 of Performance: same as above, but with smaller texture sizes for many textures to improve performance. Additional Smaller normals: Further improves performance on machines that struggle to run performance packs. Project Nevada Patch: Provides Project Nevada support that requires the latest PN (2.2) and PN Equipement ESM. (It is not currently updated to work with the T49XV (P) variant. It is currently being updated. Update history August 3, 11. Helmet fix uploaded to main file. This file is required, so new users should get it (it will not be integrated into the main file until version 4 is released). This should "fix" the problem with floating animated lectures (please leave feedback if it doesn't fix the problem). Also fixed an issue where the PA helmet sometimes displayed darker than needed in dark areas. The red stripe on the back of the helmet was also removed as many users did not like it. Farewell Red Stripe.Version 3 was released on July 30, 11. It includes new armor options and fixed some bugs. Animated helmets are now included in standard files. This update will fix a problem with helmet animation. If you have version 2, download the update file. For more information on added armor see section 5. Compatibility, etc. This mod will only work if you have upgraded to the latest Fallout NV patch. There should be no conflicts with other mods, unless you make major changes to the same bunker. Fashions for major repairs can make armor especially weak or strong, depending on the settings of the condition. Fashions that give additional effects to power armor may or may not work with this mode, depending on how it is installed.6. 6. 6. Make sure that the archive deactivation feature is enabled. Then unzip the selected helmet file into the data folder and allow it to be overwritten. To load an additional hardened mesh, first load the mod as described above. Then extract the contents of the 'optional hardened mesh' folder in DataMeshes ParaBase and overwrite it. To download additional files, extract and overwrite the esp, mesh, and texture folders (if any) in the Data folder. To delete, delete the esp in the mesh and texture folders, and delete the Colossus PA folder in the 'armour' folder. To install the Project Nevada patch, open and activate esp. Make sure that the order in which the patch is downloaded is below the original mod.
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