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Classic energy weapon

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Mod version:1
Game version:1.1
The mod has been successfully tested for the absence of viruses
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About This Mod

More powerful classic items from Fallout and Fallout 2 will improve the energy weapon in Mojave. Residents with access to energy weapons will be able to fill the apparent void with more diverse weapons and special items, such as sophisticated armor piercing.

The energy consortium Yuma Flats and Watts Electronics are pleased to announce a partnership with the Van Graaff family that will unlock new opportunities in the previously untapped retail sector. "This partnership makes a lot of sense," said Gloria Van Graaff, the company’s commercial director in the Midwest. She commented.


Take advantage of this replenishment with Silver Rush, a leading Midwestern energy weapons provider."


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Details:

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Silver Rush will replenish existing energy weapons stocks with more powerful classic items from Fallout, Fallout 2 and Fallout Tactics. In addition, the arsenal of the Brotherhood of Steel was expanded. All your questions can be directed to quartermaster knight Torres. As a result, these weapons have become popular with Mojave Wasteland residents who prefer laser, plasma, and pulse technology.



The Laser Defender is an exact copy of the classic Watts Electronics 1000-series laser gun. Mojave Westland residents may already be familiar with the AEP7 box laser gun, but unlike the military gun, this civilian product can be used in an iron sights mode. It is ideal for exploring the benefits of an energy weapon.


Magneto Laser Defender is a unique firearm, superior in firepower to conventional weapons. It's not on public display, but our owner, Gloria Van Graaf, is happy to show you a prototype so you can see what it can do.



The Laser Carbine is a Watts 2000 laser rifle that was distributed in the Wild West and was the subject of an article about Marine snipers in Future Weapons Today magazine. Modifying one or both night vision sights and an energy recirculation system will make it the best long-range adaptive beam partner with durability and accuracy. Recommended only to those who already possess the skills of using energy weapons.



Flamethrower is a more compact version of many of Flamethrower's abilities, which is ideal for avid Einhanders or for warming up a lizard on a stick.



The Yuma Flats Energy Consortium Consortium Pulse Gun is a specialized gun designed for use against enemies vulnerable to electromagnetic attacks, but its electric pulse makes it an effective weapon against any target. Due to its inefficiency and relatively cumbersome design, it can only be used by experienced customers and is recommended only to those who possess energy weapons for close range battles.



A strike rifle is her older brother, who has a greater charge capacity and range. Compared to assault rifles, its bulky size, shorter range and smaller ammunition capacity balance its deadly force. It is intended for use by those who are able to handle heavier and more sophisticated weapons, and is sold only to certain buyers as adolescents.



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Requirements

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Fallout New Vegas Patch 1.3.0.452


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Download

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1. Extract the files from the archive.

2. Copy the files (under the STEAM installation path).

3. Start Fallout New Vegas Launcher, click on "Data Files" and check the Classic Energy Weapons.esp file.


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Delete

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1. Start Fallout New Vegas Launcher, click on Data Files, and uncheck the .esp file.

2. Delete the files/folders associated with the mod.


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Compatibility

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There are currently no compatibility issues. ===============

Errors/Issues:



Unknown.


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History

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1.1 25/09/2011.


* The corpse of the Brilliant Stalker Ghoul may have one of the new energy weapons instead of a vanilla weapon. It corresponds to the level scale of the original.

* Laser carbines now do more damage per shot, but their rate of fire is significantly reduced. This weapon is designed to be used as a low-level energy weapon for those who prefer sniping to melee or medium combat.

* YK42B's unique pulse rifle has been moved to the Brotherhood's hideout, where it is more secure than on Torres Knight's shelves. To get it, you have to sweat a lot.

* Laser Defender is real this time.


1.0 16/12/2010


* Mod renamed to "Classic Energy Weapon" to reflect the increased range.


0.7 14/12/2010


* Aligned Laser Carbine status value with Laser Rifle entered in patch 1.2.0.314.

* Added Flamer pistol.

* Fixed an issue where the deployment script only deployed the best weapons. You should not see that all the high-level patrols of the Brotherhood carry only impulse rifles.

* More NPCs using energy weapons were detected and added to the distribution list.


0.6 13/11/2010


* Fixed a problem with the recoil animation of Laser Defender and Laser Defender Magneto from the first person when shooting in Iron Sight mode.

* The Wattz Laser weapon (Laser Defender / Carbine) now uses a small rocket icon similar to the weapon icon instead of the original AEP/AER icon.

* New energy weapons were distributed to the people of the Mojave Wasteland.


0.5 03/11/2010.


* Icons were slightly improved.

* The laser protector must be obscured, but the world's objects somehow refuse to obscure it.

* The laser carbine's sight now looks extraordinarily cool when used. Thank you, codepoet.

* Adjusted ammunition capacity for Laser Defender, Magneto Laser Defender and Laser Carbine according to Fallout 2. Other changes for these weapons have not yet been identified.


0.4 31 october 2010 - first release.


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Contact

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No.


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Recommended Modes

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Significant visual improvement to further enhance your experience of the new energy weapon. Now they will look like Christmas and light up the sky on July 4.


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Credits

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Thanks to Wei Jiseng and Tsipsis. Pulse gun models, textures, sounds and effects from Energy Visuals Enhanced fashion for Fallout 3.

http://www.fallout3nexus.com/downloads/file.php.id=8340


Thanks to Joefoxx082 and Wei Jiesen for providing models and textures of Wattz laser weapons, on which Laser Defender, Magneto Laser Defender and Laser Carbine are based.

http://www.fallout3nexus.com/downloads/file.php.id=3002


Thanks to DaiShi for the models, textures, sounds and effects for the Pulse Rifle and the Flame Thrower.

http://newvegasnexus.com/downloads/file.php.id=35554

http://www.newvegasnexus.com/downloads/file.php.id=35752


Thank you codepoet for the round laser sight.

http://newvegasnexus.com/downloads/file.php.id=35908



Thank you to Obsidian for creating Fallout New Vegas.

Thanks to InsanitySorrow for ReadMe Generator.


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Tools used.

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GECK

3D Studio Max - [5]. 

NIFSkope - [6]. 

Photoshop - [7]. 

Benioku Generator - [8]. 


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Licensing/Legal

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This file is provided as is and the author is not responsible for any consequences of using this file.

Similar Mods/Addons

Game Version *

1.1 (Classic Energy Weapons-38742-1-1.rar)