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- EZ Companion NVSE mod

EZ Companion NVSE mod
About This Mod
NV.NEED EZ Companion for NVSE http://nvse.silverlock.org/ Each NewType companion has its own EXP points and level system. Companions start at 1st level and gain EXP and level up following you. Each time they raise a level, they improve their specific skill (+10).
Create and publish your own companion mod.
Example:
EZ Companion Molly Author: BeZen
EZ Companion Honey Lily Author: Nino
EZ Companion Sentry-EX Author: Nino
EZ Companion Mongrel-EX Author: Nino
EZ Companion NVSE—Old Snake Author: Nino
EZ Mercenaries Part 1 Author : 3d86
The Gilgamesh Tavern add-on has been moved.
EZCompanion Gilgamesh's Tavern
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Highly recommended "Fallout New Vegas Redesigned".
Fallout New Vegas Redesigned.
http://www.newvegasnexus.com/downloads/file.php.id=39218
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Optional Extra File : EZ_Face_TEMPLATE.esm
(with 2ch BBS, very beautiful face pattern)
Ver 6.0 Configuration dialog and normal Killable mode settings have been changed.
Ver 5.9 Twik script (beginning of onActivate block).
It'S THE END. This is a completed version.
Version 5.8c
I'm sorry.
I don't know why, but "Relax" and "Mark it as home".
(Script disappeared.) Fixed.
Available at: ===============================
NV EZ Companion.
You need an NVSE.
http://nvse.silverlock.org/
File.
EZ_CompanionNVSE.esm Master File. (Vanilla cells unchanged)
EZ_VanillaFollowers.esp (vanilla followers put it at the bottom)
EZ_GLUE.esp (bridges between EZmaster and vanillaWorldCell).
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Fashion companions can be easily created.
You can create companion creatures as well as humanoids.
(Companions can be found in the Goodsprings Miner's Room.)
Radio Teams ===.
You can give radio commands to your followers.
+Duck and shoot.
+Follow me.
+Wait a minute.
+Restrictions on ammunition.
+All weapons free
+Use maximum weapons
+Switch to melee weapons
+Combat Power.
=== Special topics.
Use +Med-X
Use +Psyco
Use +Slasher
+Use proofreader
+Rest.
+Mark this place as home
+Go home.
+Show skills (companions only).
=== (Companion Only)
Let them smoke.
Let them drink alcohol.
=== Companion.
Creature (speaking): The cast base of "a0000TalkCreaturecompanion".
Creature (non-speaking): a0000NoTalkCreaturecompanion cast base.
Man Type A: zzzCompanion actor's base.
Type B man: zzzZALTcompanion cast base.
What is Type B?
Each companion of a new type (type-B) has its own EXP points and level system.
They start at 1st level and gain EXP and raise while they are with you.
You can choose which skills you want to develop.
Every time you raise a level, the skill you specify is upgraded (+10).
The more followers you have, the slower you progress.
How do I create B-type companions?
Almost the same as the previous version.
The base of the agent is zzzALTcompanion.
(Be sure to check /Use stats /Use AI packs /Use scripts /Use hypervisors).
If you want to start at a higher level
Clear the Use Statistics check box and change the level on the Statistics tab (leave the PC Level Multiple check box unchecked).
==== Attention.
Female adult 05
Female adult 08
Female adult 11
Female Adult 12
Male adult11
Male adult 12
Male adult 01 Default B
No greetings / Greeting sound are provided for these types of sounds.
Synchronize state without a weapon
Full recovery at the end of the conflict
Follower EXP boost settings
Number of skill points awarded per level
Limit of fighting skills
Normal Killability Settings
Maintenance
(If you can't find a maintainer, try it)
==== Hint.
If the face color of the NPC does not match the body color.
Please correct the esp file in FNVEdit or NVVMM (esm). NVMM.
tools / TESsnip / File /Open (select your esp) /Spells /Make esm / Uncheck the esp file, check the esm(mastered) file and start the game.
FNVEdit
Your esp /File Title /Save Flags (Right Column) - Right Click
Control / Edit (warning Yes) / ESM button.
GECK == Council.
If you need to upload multiple esm files.
My DocumentsMy GamesGECKCustom.ini
bAllowMultipleMasterLoads=1
.
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