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- Pure Hit - Looping Animations

Pure Hit - Looping Animations
About This Mod
Removes, accelerates, adds, and resuscitates animations based on hitman47101’s Cowboy Repeater. Offline, safely overwrites original animations.
Features/changes compared to the original.
Idle animations are now compatible with hand placement in the game.
Faster equipment/deequipment animations.
Three variants of hip fire for a cowboy repiter.
Five thigh attack options for the Trail Carbine carbine
Two recharging options for Trail Carbine carbine
4 Hip Attacks for Bush Rifle/Drug Stick
Unique animation of refilling the first aid kit
Drawn unique kit kit + out-of-combat playability
Quixscope" for smooth separation from the iron sight (weapon never hangs in the center of the screen)
Reduced reloading times for all weapons to simplify gameplay
The text key 'allowAttack' from the next version of kNVSE (not yet released) allows you to shoot/reload until the technical completion of some animations.
Description.
The Hitman relay-based cowboy animation (introduced in Season 3) is superb. However, the left-hand grip of the weapon, while logical in reality, is not well transferred to the game due to poor rigging by Bethesda. So, while the ideas and animations are great in general, you always look at a rather rough hand (not Hitman's fault).
That's where the fashion comes in. Some time ago (maybe a year or so), Heathman gave me most of the .blend for this weapon and asked if I could "fix" the problem with the idling. I agreed, and so I finally did it.
First of all, I've accelerated the equipment/non-equipment animation. It's really cool, but it always felt like it was moving in slow motion, so I shaved off a few frames. When editing the attack animation (which turned out to be much more difficult than I expected) I also made attack variations every time I got upset when changing these sets (so let's leave here the number of attack variations for the whole weapon).
As for the gear animations: we reworked the original gear animations from scratch, and I added a few sounds, mostly rustling and tapping. The weapon has become a little more responsive, but it's very subtle. I've also changed the game to work when you're not in combat (you're using normal gear during combat). In fact, it was because the first condition of gear didn't work in my game, but it's nice to see these animations several times in the same game. Here it is.
After that, I thought the recharge should be a little faster. I used to have no problem with reloading, but a gun with a lot of bullets is already at a gameplay disadvantage. We all sacrifice a little bit of speed when using kNVSE sets, but I felt like these sets needed a little bit of speed, which I did. The difference should be quite noticeable in the game and should make this weapon much more convenient to use.
I also made sure that if you quickly remove your finger from the front sight button after the shot, the weapon would not wobble on the screen. This entails a number of errors, but I think in this set they are hard to see, and they do not impair the feel of the controls in the game.
Finally, the final advantage of this fashion is that these repleys are officially released independently of each other. If you have an older set starting from Season 3, don't worry: this mod is set to overwrite Season 3 without a problem. This mod is set to overwrite Season 3 without any issues.
Thank you :)
What you need.
xNVSE
kNVSE
ISControl Enabler
Compatibility
Spoiler Screen
Support
If you liked this mod, please support it. If you want to continue to support me and my animation passions, the donation will be highly appreciated. Small, one-time donations are especially useful.
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