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- Clean FNV Animation - Double Barrel Shotgun

Clean FNV Animation - Double Barrel Shotgun
About This Mod
Full reproduction of the Point Lookout/TTW double barrel shotgun. kNVSE is required.
Only the New Vegas version is available!
FNV CLEAN ANIMATIONS|Double Barrel Shotgun
Features.
Complete revitalization of the Point Lookout/TTW double barrel shotgun.
Added an organized web (courtesy of quicksilver500 and Hopper31), separate bullets and moving latches.
Friendly gameplay.
Two attack options.
Full and partial recharge.
TTW support.
Includes scripted offline version of New Vegas thanks to VWgolfR1!
Can be used with the motions included in Nexus.
It is recommended that you use this set.
Description.
Another set of weapons that I have on my hard drive for a long time, and which I foolishly explained a while ago. Since then, almost everything has changed, except for the idle (which was actually quite good). There was a reboot that I made and applied to a game that I absolutely hated, and after that I realized that I didn't really like most of the animations that I did. So the set was postponed indefinitely, and my motivation to work on it dropped.
In any case, this mod is the latest in a long series of new sets that I started a few years ago but lost motivation to finish halfway through. New reboots were made recently (last week or so), but rather hastily. I wouldn't say it's my best job, but it's pretty fun to watch in the game, so it's done. A full recharge takes just under four seconds, and a partial recharge takes about 3.6 seconds. It's hard for me to recharge quickly for intermediate activities because I have too much free time and too much time to recharge. As usual, this timeframe is roughly the same as the recharge slowdown chosen by most kNVSE animation sets (including mine).
Visually full reloading looks like "vanilla HD" - it was unintentional, but it worked. Oh, and hitman47101 made some changes to my .blend while I was working on the recharger. So this version is the first collaboration between Hitman and Rockbiter.
One last thing. For technical reasons, this mod contains .esp. I don't like having to do this, but without it, the grid changes (and some animations) won't work.
For compatibility, you can safely merge or edit it using xEDIT.
Be healthy.
What you need.
xNVSE
kNVSE
ISControl Enabler
Sight adjustment
The aiming devices may be incorrectly adjusted. This can be easily corrected.
1. verify that ISControl Enabler is installed.
2. make sure that all requirements for this mod (see above) are completely updated.
Use a base mode to align your sight, such as Vanilla Iron Sights Realligned or Vanilla Iron Sights Realligned - Redux.
In most cases, nothing else is needed).
However, for some weapons, the sight may not work even after the above steps have been taken. In this case, follow the instructions on the ISControl Enabler Fashion page to align your sights in the game. It's very simple and only takes a few seconds. For convenience, I also included an image highlighting the most important controls.
When I release my animations in bundles ("chunks"), I will package a special ISControl.ini to simplify the installation and avoid pointless overwriting.
Featured Fashions
Spoiler Screen
Compatibility
View spoilers
Support
If you like this mod, please support it.
If you want to support me and my animations even more, the donations will be very helpful. Small, one-time donations are especially useful.
Disclaimer
View spoilers
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