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- Physics Based Ballistics

Physics Based Ballistics
About This Mod
Removed hit scanning and added bullet drop. The launch speed of rockets, shells and grenades has been increased. Easy to set up.
Features.
No ESP.
Easily adjustable speed and gravity for all types of projectiles in the game.
Supports CalibreZL (but CalibreZL is not required).
Supports CalibreX (but CalibreX is not required).
Easily add and customize rocket-type projectiles from any fashion without knowledge of scripts.
The TTW patch is here.
Overview.
The purpose of this fashion is not to make it realistic. Instead, it is designed to make combat, especially long-range combat, more interesting (and also to make rockets and grenade launchers truly usable). The bullets fall over long distances and reach the target longer. This effect is less visible at close range, but must be offset at longer distances.
Small calibers have lower bullet speeds (9mm, 22LR, .45), so they are more difficult to use at longer distances. Medium calibers are a little faster, and large calibers are even faster.
If tracers make bullets appear behind you or behind your weapon, try this mod: Bullet Tracers can cure tracers.
Collection: mutant mods
How it works.
When the game is running, check the '.ini' files in the 'DataConfigPBB' folder, read the ones that match the pattern below, and apply the appropriate changes. The configuration files for the base game and all DLC, CaliberX, and CaliberZL are already included.
INI Templates
Spoiler indicator.
The speed values are in meters per second. Gravity is usually 1, the higher the value, the higher the rate of fall, 0 means no fall. EDID bullet in speed section automatically clears the hit scan flag. Both sections are optional. For example, you can make bullet A appear only in the speed section and bullet B only in the gravity section.
Other Fashions
Physics-based distribution
Range Detector
Caliber based damage
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