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ALL DLC Independent Patch Building - Nyuki World
About This Mod
This mod is no longer updated. It may be updated recently, but I can't guarantee it. I don't know how things are now, but there aren't many problems that could arise.
The mod is no longer needed because the compatibility issues have been worked out by the community. The main purpose of fashion now - sorting DLC items as you like, there are several options.
READ BELOW HOW TO ACTIVATE INPUT VERSIONS IN THE GAME
CAUTION
Keep in mind that modding is somewhat risky if you do it without knowing what archives you add to your game. Check out the information below, it can protect you from problems between this mod and others that you already have. Bug reports are being listened to, but by reading this, you can avoid the frustration that everything is not working as you thought, and will not report bugs that are known and may be intentional.
If you find this patch useful, ENDORSE would appreciate it.
If you're a wasteland builder, and you own DLCs that add more building content, and mods that do the same, you're suffering or will soon suffer from a lack of categories. This patch is designed to solve this problem by managing any DLC to make sure you have everything you need to build. So now ANY DLC you have will be compatible with ANY MOD you have.
Elianora has added cool pictures to the DLC menu showing their official images. The mod is called Craftable DLC Paintings. If you want them to be crafted, download it.
If you want to make any request for a mod fix, go to the forums and answer in the topic.
And for console users, yes, it's on the Bethesda website. Not entirely, but only a console version of what I can do with Bethesda Web restrictions. You can find it below or on the mirror tab.
Below you will find some videos showing how it works, what it does and what in general. Thank you to the authors for your time!
Before Downloading
Since not all of us have the same needs, this patch is made in different versions to suit any of you who want to download it.
These versions are now called 'Handplaced', 'Injected', 'Integrated', 'Vanilla Injected'. Let's talk a little bit about them so you know which one is right for you.
If you are a LOOT user, they will tell you that it is not compatible with SKE. It is. The provided patch works well, just not in the way LOOT wants. And for the injected version, incompatibility is impossible, so I don't know why he says that.
Another remarkable thing is that the injection in this fashion is new. It is carried out through the interrupter located in the Power/Connectors & Switches section.
So unlike other mods, you'll have to manually activate it in the game to make it work. And once you do, there will be no scripts trying to do something every time you open the game again.
If you install a different mod after you activate the mod, which changes the menu, it can overwrite what the patch does. The solution is simple: go to the interrupter and turn it off and turn it on again.
Handplaced
This version is completely made with FO4Edit. Users of previous versions know this version as normal. In this version, a new category called "DLC" has been added to the workshop menu. Within it you will find the categories of each DLC, and within them you will find the new categories added by these DLCs.
This patch works as follows: a category is added manually (hence the name) to a strict list of categories. In general, this means that any mod that adds categories to the main workshop menu in the same way will conflict with this. Those above in the boot order will be overwritten; those below will overwrite this patch. A set of patches is available to resolve this issue. These patches will expand as new mods come out.
Injected
This version works the same as Handplaced in terms of gameplay. You will also have a new menu with DLC options.
However, this menu is created using scripts that insert a category after the previous one after the game starts. This avoids conflict with any other mod, no matter how it was made.
If you remove a mod, make sure you uninstall it using the in-game interrupter, and remove those you created. Otherwise, you will have references to a category that does not exist, as well as created null objects. It shouldn't interfere with the game, but it's not very good that it is.
Those who have already used this mod before will find that in this version SKE and OCD are no longer compatible with each other. You can use the patch provided by SKE to resolve this issue. If I patch the mods for the Handplaced version that aren't patched elsewhere, I'll patch them for that version as well.
Normal
This is a sub-version inside Handplaced & Injected. In Normal, only new categories will be moved to the custom menu. So in the DLC user menu you will find cages, barns, manufacturing or storage decorations, but not new generators or lighting. This is recommended if you want to have all these little things together.
Full Version
This is another subversion of Handplaced & Injected. In the full version, everything will be moved to the DLC user menu. It is recommended if you want to organize your DLC correctly and know exactly what each adds to the game.
Integrated
To begin with, knowing the release of the integrated version, I consider it useless. But in any case, if you think so, agree, it will be maintained.
This version takes everything added to the new DLC categories and places them in vanilla categories. This will avoid conflicts with other mods, but everything will be a bit confusing, with long transitions to create what you want.
And now that you know what this is about, let's talk about installation.
Vanilla Injected
This is the version found at Bethesda.net. You can see it as an updated version of the integrated version. By the time the patch was released, scripting was impossible, and the only way not to mess with the menu was how it works. We now have tools, and so this version inserts the original Bethesda menus where they are when the mod doesn't spoil them.
This will make your game look as if nothing has happened. The kit includes an interrupter for activating and deactivating the mod in the game, as well as the Injected. The difference is that if you disable esp, the categories will still remain (until the new mod spoils them again), so if you do not deactivate it in the game, there will be no problem.
Now that you know what this is about, let's talk about installation.
Installation
This mod comes with an NMM installer. Everything should be simple, just check the necessary options. You will be asked what DLC you have (or check ALL only if you have a seasonal pass or any DLC individually; and what compatibility patches you want. In the next step, you will be asked which of the three ways to install the patches you prefer. If you're using Mod Organizer, go to Settings, then on the Plugins tab, look for Fomod Installer. Set to false (double click on it). That should help. Return this value back if you want. IF YOU CAME FROM PREVIOUS VERSIONS, UNINSTALL THEM BEFORE DOWNLOADING.
If you want to install manually, think again, but if you still want, everything has been reorganized to make it easier for you to install.
If you need the INTEGRATED version, go to the 'Integrated' folder and copy the files you need to the Data folder. The files are named according to the DLC they patch, namely 'DLC_PATCH' for those who own the Season Pass or all DLCs individually.
If you need a version of HANDPLACED, go to 'Injected - Handplaced'. Copy the DLC_MainMenu.esm and other esps you need, depending on the DLC, to the Data folder as well as the BA2 files. Files with the suffix "_Full" are files for the full version. You can easily patch some DLC with the full version, and some - regular, but not one DLC with both files. Then go to the Handplaced folder and copy the DLC_MainMenu_Handplaced.esp file and all the other .esp you need to the Data folder. The names correspond to the fashion they patch.
If you need a version of INJECTED, go to 'Injected - Handplaced'. Copy the DLC_MainMenu.esm and any other esp you want, depending on the DLC, to the Data folder as well as the BA2 files. Files with the suffix "_Full" are files for the full version. You can have some DLC patched with the full version, and some with the normal no problem, but not one DLC with both files. Then copy everything to Injected. If asked, merge the folders.
If you need a version of VANILLA INJECTED, go to its folder and copy everything to Data, combining all the folders you'll be asked for.
How it works
If you read the description, you already know how it works. Let's just expand this knowledge.
If you go to the new menu, there's nothing more to talk about. You'll find a new category called DLC, which will include the DLC categories you've chosen to patch (and of course you own). Within them you will find new categories to build.
For those who play manually, you may need the patches I provide, and make sure any .esp is as low in your download order as possible.
Those who use the integrated version, as you already know, will find things scattered across vanilla categories. I tried to make it as logical as possible, but sometimes it's difficult. So here's a list of places where you'll find everything you need. Keep in mind that mods like Homemaker change the names of vanilla categories, so this list may change a little.
And Vanilla Injected, as mentioned, just makes the game be what it was originally.
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