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- Zoom in for World and Local Maps - for World Maps 2K 4K 8K

Zoom in for World and Local Maps - for World Maps 2K 4K 8K
About This Mod
Zoom-out Extended is part of a three-mode ensemble whose main goal is to reduce the black-and-white contrast of Pipboy screens when you remove the monochrome display to use the color world map (mostly).
Other Fashions:
Gold Kit for Color Pipboy -anti-Black&White Screen-.
Provides colors for icons/animations and some fonts for all Pipboy screens and colors icons in Bartter/Container/Desktop windows.
Improves readability.
Starting with version 1.1, GKCP automatically removes the Pipboy monochrome layer (shades of green), making it black and white, but ready to display colors.
There is a separate installation for this part of GKCP.
No more monochrome - color adjustment for Pipboy!
If your Pipboy display is monochrome and you just want to install Z-o E and color world map, you can use this little mod to remove the monochrome layer.
Realistically weightless color sorting mod
Using the resources of DEF_INV and GKCP, it provides different color icons as tags instead of [word] tags in the inventory as well as in the game windows of the barter/containers/workbench, which helps to reduce the contrast.
There are weightless and vanilla installation options, complete or modular.
ARWCSM 1.1 is compatible with DEF_HUD 'Component tags', which displays the components of which the object is being scraped when hovered over it
in a 3D world.
DESCRIPTION
Brief description: On the screen of the map of the world, the maximum zoom-out does not reflect a sufficiently global view of the world (in my opinion).
Enables zoom in by displaying the entire length of the map from east to west at full zoom out and the entire local map.
The number of intermediate scroll heights also increases.
Z-o E does not provide a world map. It must be installed (use the links below). Otherwise, you will see a bleak Bethesda card.
DURATION: In world map view, the maximum zoom out is too close to the ground and does not display a sufficiently global view.
This mod allows the maximum zoom-out to display the entire horizontal length of the world map and the same as the local map.
Scrolling scales to increase the intermediate height and to decrease the difference between the maximum Zoom-out of Level 1 and Level 2.
There are separate setups for world cards in 2K 4K and 8K.
If you do not know the resolution of the card you are using, locate the ...\Data\textures\interface\pip-boy\worldmap_d.dds file.
If it's not there, then you're using a standard world map, and you're lucky, because at least you'll get a lot better with a new world map, like Satellite World Map (see below).
It does not depend on the fashion, BUT:
By default, the screen Pipboy monochrome, so it is quite obvious that most people use this setting, but sometimes the visual price of vintage is too high.
Color cards are much better and bring more fun... Worth a try...
Especially with my other GKCP, ARWCSM or NMMCP mods (see debut of this page).
If you remove the monochrome display, the screens of Power Armor Pipboy (world map, inventory...) become too bright.
You may need to change (or add) these lines in Fallout4Custom.ini:
Chapters [] are very important:
The default values are 3 and 1, respectively:
[display]
fPipboyScreenEmitIntensityPA=1
fPipboyScreenDiffuseIntensityPA=0.15
I also saw: 1.25 and 0.15.
Because GKCP v1.1 automatically removes Pipboy’s monochrome mapping, making it ready to display colors, the following is less relevant.
Spoiler:
Show
INSTALLATION
Auto:
Use NMM or Mod Organizer (if you want to use and test: Mod Organizer 2 alpha x).
Use a setting that matches the resolution of the world map you are using, and if it is a SWM or any other map.
Guidance:
Copy 'Pipboy_MapPage.swf' to the game directory ...\Fallout 4\Data\interface\
a) If you do not receive a message asking you to replace the file, you are done.
b) If Pipboy_MapPage.swf is already present there, it is because it has been set some mod, so to be able to zoom in and save modifications of other mod, it is necessary to edit this file and make small changes, described below.
This still works if the mod wants to replace the Pipboy_MapPage.swf file of that mod, just edit this NEW file and edit a few lines
shown below to combine the two mods.
Colored or large MapMarkers will not be in this merge (logically) (unless you import them).
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