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Transport BTR

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Mod version:V2.2.7
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

I created this mod as an alternative way of moving quickly, mainly for survival mode, but it can also be used in regular games.


regular games. Maud adds a modified APC to the Commonwealth, which can reach most settlements and major cities in only 36 locations.


The APC is fully equipped: it has a lot of storage space, bed, autopilot and cooking equipment. The APC can now act as a mobile artillery and fire at enemies with 6 different types of ammunition.


At first, the APC will be parked right on the road by the red missile, from where you can go to any of the available


destinations you've found.


Nook's world extension adds 11 more locations.


An extension to Far Harbor adds Nakano Residence.



Use of APC

When you set a mod, the first time you load a save, you will be given a holorecord of settings in which you can change almost everything that is related to the mod. See the spoiler below for an explanation of all options. A new holocassette in case of loss can be made at a chemical station.

First the APC will be parked at the intersection near the red missile. You can open the rear of the APC by pushing the button on the right side of the APC (next to the rear). If you close the back door and you find yourself inside, you get radiation resistance equal to that of the suit.


Before you can use an APC to move around, you'll need a key.

Spoiler:

Show

Once you have received the key, you can use the APC to travel by activating the front and selecting the destination. Depending on your settings, the APC will consume the nuclear material every time you travel with it.


While traveling, an APC may have problems such as flat tires and a broken engine. To repair flat tires, activate them using a flat tire repair kit (made at a chemical station) or glue and science 3. To repair the engine, activate the front part and a message will appear allowing you to repair it if you have the necessary materials.


The APC has a bedding that can be unfolded by activating the roller on the top shelf on the right.


The APC also acts as a mobile artillery gun, which can be used by creating artillery missiles (signal grenades) at a chemical station, and also to create ammunition for artillery. There are 6 different types to choose from. Store them in a closet on the top shelf (left). In the holorecord, you can choose how the APC will decide which ammunition to use.



Features


"It provides an alternative mode of rapid movement in the form of an APC.


- The set includes a sleeping bag that can be stored (activate the roll on the top shelf).


- 36 locations available for quick moving (later I will add more). V1.9.0 adds an additional nuka world extension with an additional 11 locations. V2.2.2 adds an extension for Far Harbor that adds Nakano residence.

- The APC is equipped with an autopilot which can bring the APC to the desired location after you have detected it.

so that you can return after its discovery (locations are selected in the holorecord settings).


- Customizable Options: When you first boot, the mod adds a holorecord of settings that allows you to


If you lose a holocassette, a new one can be made at a chemistry station.


at the chemical plant.


- APC uses nuclear material as fuel. It may come from any source, but conventional nuclear material is more efficient (think of mr fusion from Back to the Future). Any item used as fuel will be destroyed and you will not be able to return any other items. (Fuel usage can be turned off in the settings, by default it is used 1 per trip, but in the settings you can set up to 5).

· Built-in seats.


- Maintenance: Over time, the APC may require some maintenance to keep it running.


(flat tire repair) it can be done with a tire repair kit created on a chemical bench, or if you have science 3, you'll only need glue.


all you need is glue.


· The engine may malfunction, so you may have to fix it before driving a long way.


- Markers on the map so as not to forget where you parked.

- 5 additional decals that will replace the star on the side of the APC (only one can be activated at a time). They will apply only to APCs in this fashion starting from V2.0.0.


- C V1.4.0. Trunk closing door that does not allow radiators when closed. (use the button above the stove)


- With V2.0.0, the rear gates can be closed from inside or outside and animated (the button on the outside is on the right, if viewed from the rear).


- Starting with V1.5.0, you drive a working APC and attract attention, now you can be attacked when you


groups trying to get your APC.


- From version 1.6.0 you will need a key to operate the APC (search the inside). If you have updated and want to start, use the option in the settings holothek.


- Fomod-installer for additional decals.


- Since version 1.8.0, APCs can be used as mobile artillery capable of firing 6 different types of artillery shells at enemies. The cartridges for them can be manufactured at a chemical plant, as can a signal rocket to direct artillery. In the settings you can set how the type of munition is selected. By default, he selects the highest damage projectile in the container (the foot locker on the top shelf).

- V1.8.0 Added the option of autosave in survival mode. It is disabled by default and can only be enabled in survival mode. It is located in the "Other options" section in holorecordings.

- V1.8.2 Added engine sounds during travel.


- V2.0.1 adds the possibility to carry heavy armor in the rear of the APC. This works only for normal travel, but not for Autopilot C version 2.1.0 it works with Autopilot. It uses twice as much conventional fuel.

- V2.2.0 MCM menu with additional settings. MCM is only required if you want to use additional options.

- V2.2.0 3 fuel options: nuclear material, oil and coolant.image 1 for Transport APCimage 2 for Transport APC


Similar Mods/Addons

Game Version *

all (APC Transport V2.2.7-16211-V2-2-7-1683739675.7z)