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Crazy Count's Dump
About This Mod
This mod vastly increases the amount of components scraped from "big junk," such as destroyed homes, cars, or trees. It also adds many different components that can be scraped from different types of static junk. Typically, the amount of wood and steel produced is multiplied by 5, and some other components are added (see list below). It may seem too much, but during the game I faced a shortage of wood and steel, trying to fortify their settlements. Unlike, for example, Clay, I did not find an alternative way to obtain large quantities of wood and steel. So I thought, "Why do I only get 20 pieces of wood from a tree while a pencil gives me 1 piece?" So I decided to increase the large sources of wood and steel in the settlements. In the process, I decided to give this junk more components that could be scrapped, just for fragrance - for example, the nuclear material in machines (the main source of energy) and homes (I assume that various devices run on nuclear fuel or use radioactive components). Please note that this mod does not add any new buildings that can be scrapped. When I talk about houses, I'm talking about destroyed houses that you can scrap in the base game.
The biggest impact of this mod will be in Sactoire (AFAIK - I haven't opened all the settlements yet), and if you activate it at the end of the game, the impact will be negligible. This means that this mod is best used in a new game, but not limited to it. The only scenario in which this mod will be useful is when you built all the settlements and scrapped all the maroon junk in them.
Please note that this mod is still WIP. Not in the sense that it doesn't work properly, but I mean that not all junk items have been changed, so you can easily find a lot of inconsistencies (currently DLC scraped items are not yet touched). There are so many bloody copies of one static/activator (Nuca-Cola is looking at you - this thing has at least 6 copies, and I've touched three. Of course, one of them is craft, which I will not touch), so it will take a lot of time to find everyone.
Also note that this mod is not aimed at changing craft versions. Only non-crafted statics/movable statics/containers/activators. Do you have a yellow light in workshop mode? It is or will be included in this mod. I also know about the difference in materials between recycling junk A and building a similar-sized item B. The only advice I can give is to assume that the pre-war junk was really sturdy and material-intensive, and the items you build are DYI-work of a poor man. Changing craft recipes to match scrapbooking is not in line with this regime’s primary goal of providing more junk materials to improve the craft.
Why "Crazy Earl's Dump"? When I thought of the game machines that could be scrapped, I thought of a joke from Borderlands 2 and thought, "There are so few components in these machines that Crazy Earl could actually eat them all (with a fork only)."
This mod was created using Fo4Edit.
Thank you to everyone who likes this mod, and thank you for your suggestions and feedback! See you in the Wasteland!
Installation
Install preferably with NMM. The NMM installer will choose the major version (it is always needed) and offer two additional patches. The breakdown is as follows:
Basic - Does what is written in the brief description. It adds many new components to the scrapbars, but their number (especially wood/steel) is increased to the level of "immersion". This is done in order to provide more materials for the construction of settlements.
Lite - Like Main, but reduced by about 50-60%. The amounts are still somewhat higher, but that should be a good middle ground.
Lore - This is what I would call the Immersive version if I didn't like the word :P. The amount of wood/steel sometimes increases slightly, but is usually in the vanilla range. More components are still introduced, but only in small quantities (for example, 1 screw, and in the main version 4).
You can perform a manual installation. Just open the downloaded zip. From the main folder, copy the master file and place it in the data folder. From the patches folder, select one of the patches (optional, optional) and place it in the data folder again.
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