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Super Mutant Redux
About This Mod
Who doesn't like to destroy supermutants? In this fashion, my main goal is to add more variety to my favorite mutants. Ordinary mutants and suicide mutants are not enough. So I added Naitkin, glowing hippos, glowing hound mutants, and more. They will increase the burden on your tactics and force you to fight the mutant threat in new ways.
WARNING:
This mod makes mutants much stronger. Approach them with caution, do not hurry to evaluate the opponent. They are by no means indestructible, but it has become more difficult to counter them. This is especially true of Naitkin. Don't underestimate them! In addition, to get the full effect, you need to wait about 30 days in the game. Mutants, like all Nps in the game, do not change their appearance instantly. You need to wait, preferably indoors, until every mutant is reborn.
The game includes:
These meta-humans go in and out of invisibility, and their tactics can easily confuse and overwhelm an unprepared adventurer. They use broken, broken stealth techniques, but have a remarkable ability to make them work in their favor. They also own the Kissing Ax, a large half-braided half-ax. It is best to destroy Nightkin first, as they can easily outmaneuver the player. Secrecy, surprise, confusion - that's the essence of Nightkin.
The legendary template for the super mutants has been updated, and the legendary mutants now glow with rampant radiation. They have a new feature - a radiation shield that emits huge waves of radioactivity, but only for short distances. Although they are easy to spot from a distance, these guys are the biggest and most horrible of all, and facing them at close range is sure to be a death sentence. Expect the strength of the radar and complex combat, as their aura gradually heals the wounds.
Strong received many improvements. He is now triple the weight he can carry, 10% taller than a normal mutant, and has greater stamina. Strong is no longer opposed to everyday activities such as handicrafts, heavy armor, or breaking castles. (He still doesn't like bribing people, treating Virgil, or letting the synths go free. His companion-specific Berserk now acts on ALL weapons, not just melee weapons, and starts at 30% Health instead of 20%. Now this muti will not be used less than others, and after extensive editing it can become your new favorite.
Hound mutants have received much-needed attention. The vanilla game had only 3 versions, which meant that even at level 100 you would be fighting 28th-level hounds. So I added the appropriate levels to them, and now they grow with the player. You can expect that at higher levels they will become much tougher. From vanilla mutants always falls 1 meat mutant hounds, but with this mod you have a chance to get up to 4 pieces per hound. Have you ever wondered why the glowing mutant hounds don't really glow? Me too, so I fixed it all. Now, glowing mutant hounds are a force to reckon with, emitting a lot of radiation and doing a lot more damage. There are also very rare "irradiated mutant hellions", their legendary varieties. Their bites do great damage, they quickly come close together at a distance and have unmatched perception. Their main weakness? Shotgun.
There were files in the archive for the glowing hippopotamus, and since I've taken up the subject, I've decided why not, and I've added the deadliest of all hippopotamuses, the Irradiated Hippopotamus. These monsters will emit radiation waves as well as inflict melee attacks on PCs. Given the behemoths’ ability to shorten their distance rapidly, this radiation could prove to be even more lethal than ever. They do not appear at the lower levels, so it may be a long time before you notice one of them. These abominations match their name and are some of the most difficult enemies in the game. Mod kneecapper and a little Radaway will help in the fight against these giants.
I looked through and added a ton of HD textures to shape the mutants, Virgil, Force, hippos, mutant hounds, Cygnus, super mutant armor - almost everything related to mutants has taken on a new connotation. No more spotty, uncertain textures.
Finally, I've added a bunch of little things to help complement the fashion. For example, an FEV sample is a subcutaneous syringe filled with an ancient chemical strain. Players can try out the virus, but it shouldn't be a pleasant experience. There are also new designs for the Stealth Boy Mark II prototype, an old tradition in fallout. This improved Stealth Boy will last 3 times longer, but it is heavier and requires more fabrication materials. All mutant armor can now be plundered and manufactured.
To download, simply use the Nexus mod manager, or download manually and drag the .zip content to the Data folder.
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