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- Pip-Boy Tuning System

Pip-Boy Tuning System
About This Mod
Pip-Boy Customisation Framework gives the user more freedom to change the appearance of the Pip-Boy on the workbench if a compatible texture pack is installed, otherwise you can still change the appearance of the screen or add one of the available Misc mods or with an existing Creation Club Content.
If used by mod authors, this will allow them to easily create stand-alone Pip-Boys that are also compatible with other stand-alone Pip-Boys using this framework.
\\\ == New == content //
More than 180 dynamic naming rules for the Pip-Boy
A new playable Pip-Boy that can be sold, thrown, or given to a follower.
The ability to buy new Pip-Boys
The ability to craft new Pip-Boys
Holotape Configuration
Order of attachment points Uninstaller Uncorrectable
Order of Attachment Points Repair Attached
Equip Vanilla Pip Boy Liner
Pip-Boy Flash-light 5 Compatibility
Legend compatibility
\\\ == First load == //
The mod will start only after you open the Pip-Boy menu for the first time, and you will get 1 instance of nested item and holocassette configuration.
In case of loss, the container and the holocassette can be manufactured free of charge at the Chemical Station, and the container can be obtained from the holocassette.
Once everything is installed, head to the nearest workbench and you can modify the Pip-Boy. If the texture package is not installed, only the Creation Club Textures, Labels, Screen, and Misc slots will be enabled.
If you use a Pip-Boy flashlight and use a head radiator, you can convert the Pip-Boy at a chemistry station or on an armored fighting vehicle workbench if you use the Armor and Weapon Keywords (AWKCR) community resource.
\\\ == Remove mod == //
01 - If you have equipped the Pip-Boy with a custom build, use the PBCF Equip Vanilla Pip-Boy ingestible found in Aid
02 - Use the PBCF Order of attachpoints Uninstaller found in Aid
03 - Delete all PBCF files.
\\\ == Slots for == modifications //
This framework adds 9 modification slots to the Pip-Boy, 17 if you consider the category that serves to filter the list of available options for modification slots that it represents. The following is a list of all available modification slots.
Category - Overwrite
Theme (Coloring multiple sections at once, Creation Club Paint can be found here).
Category - Front :
Front color (front chassis color/color)
Category - Back :
Back Paint (wrist paint/color)
Category - Labels :
Labels (color/decal style)
Category - Background :
Background (Pictures for screen)
Category - Screen :
Screen (Condition, scratches, dust, etc.)
Category - Dials and buttons
Dials and buttons (color/style)
Category - Handles :
Handles (color/style)
Category - Leather :
Leather (Elbow Skin Color)
Misc (Sensors and other optional mods)
* The front paint theme and the back paint theme are managed together as the Case.
Each of the previous modification slots can be enabled/disabled in the configuration holotheck. Although the Category slot is in front of the modification slots it helps filter, remember that it is actually a child of those slots.
Example: "If I turn "Front - Paint" off and "Category - Front" is left on, then it will not be displayed when the Pip-Boy is modified on the Armor Workbench."
\\\ == How to get == //
\\\\ == Crafting == //
As the Pip-Boy is a cutting-edge example of pre-war technology, it needs to be made of three separate parts: a bezel, a wrench, and a processor, which can also be found in some merchants across the Commonwealth.
In Vanilla or the Vault-Tec Workshop, they can be manufactured at the Chemical Station.
For AWKCR, Valdacil's, Vault-Tec Workshop + AWKCR or Vault-Tec Workshop + Valdacil's, they are manufactured on Armosmith's workbench.
\\\ == Pip fight == //
Perks: Armory [01], Science! [01]
Required: 3 glues, 2 screws, 1 Pip-Boy part: Face plate, 1 Pip-Boy Part: Wrist Guard, 1 Pip-Boy Part: Processor.
\\\ == Pip-Boy Part: == // Facebar
Perk: Gun [02]
Required: 2 glass, 4 lead, 5 plastic.
\\\\ == Pip-Boy Part: Bracket == //
Perk: Gun [02],
Required: 2 aluminum, 1 leather, 5 plastic, 2 springs.
\\\\ == Pip-Boy Part: == Processor //
Perk: Science! [02]
Required: 2 chips, 4 fibers, 2 nuclear materials.
\\\\ == Miscellaneous. Modifications == //
Unlike the various aesthetic modifications that are free, Misc. Modifications have cost as they bring new effects to the Pip-Boy
\\\ == Blood Purifier == //
Reduces the likelihood of addiction to drugs.
Perk: Science! [01],
Required: 4 adhesives, 2 aluminum, 2 antiseptics, 2 rubber.
\\\ == Radscrubbers == //
Radiation is removed from the food and water consumed.
Perk: Science! [02],
Required: 4 adhesives, 3 aluminum, 2 chips, 3 fiber optics, 4 lead.
\\\ == Reconnaissance Sensor == //.
Targeted shooting marks enemies with a Compas spear.
Perk: Science! [02]
Required: 4 adhesives, 4 aluminum, 2 chips, 3 fiber optics.
\\\ == Matrix overlay VATS == //.
Increases the chance of VATS hitting.
Perk: Science! [02]
Required: 4 adhesives, 3 aluminum, 4 chips, 3 fiber optics.
\\\ == Medical injection == //.
Detects hits during combat and automatically uses the stimpack at low health.
Perk: Science! [03]
Required: 5 Glue, 4 Aluminum, 6 Antiseptic, 2 Chip.
\\\ == Emergency protocols == //.
Reducing Health by 20% increases Movement Speed by 25% and reduces damage taken by 50%.
Perk: Science! [04]
Required: 4 Glue, 5 Aluminum, 8 Chips, 6 Nuclear Material
\\\ == Stealth fight == //
Activate invisibility field by squatting
Perk: Science! [04]
Required: 6 adhesive, 6 aluminum, 3 chips, 4 fiber, 3 gold.
\\\ == PBCF_Seed.esp == //
This esp distributes the Pip-Boy, Pip-Boy parts and Pip-Boy modifications to various merchants across the Commonwealth, and distributes the new Pip-Boy to Vault 81 residents and replaces the Pip-Boy from Vault 88 with the Pip-Boy Customisation Framework variant.
\\\ == Places == //
Some merchants across the Commonwealth were able to obtain some Pip-Boys, Pip-Boy parts, and Pip-Boy modifications. Below is a list of these merchants
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