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Realistically weightless color sorting mod

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Mod version:1.15
Game version:all
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About This Mod

ARWCSM uses DEF_INV resources to display about 50 icons before items in inventory. They are sorted by 68 tags.

Weapons and armor are not yet sorted. There will be an update soon, so for now you should use a great program

Better Armor and Weapon naming and sorting that displays | pinned | fashion | types | this is what sorts these items well.


ARWCSM uses 16 item separator tabs for faster access thanks to shorter lists.


Along with other mods in the group of three, he brings color icons to inventory lists on Pipboy/Barter/Container/Workbench screens.

ARWCSM should be used in conjunction with the other two mods in this suite.

It is specially designed for color Pipboy.

It is designed to make the view more subtle by reducing the contrast between white fonts/icons/animations and the black background when

when monochrome settings are removed to show a color map of the world (root cause).


Other Fashions:

Gold Kit for Color Pipboy -anti-Black&White Screen-.

Basic. It provides colors for icons/animations and some fonts for all Pipboy screens, and colors icons in barter/container/workbench windows.

Starting with version 1.1, GKCP automatically removes the Pipboy monochrome layer (green), making it ready to display colors.


Zoom in on the world map and local map

Allows you to zoom out completely on the World and Local maps and works with the color on the map of these two screens.



If you remove the monochrome display, the Power Armor Pipboy screens (world map, inventory...) become too bright.

You may need to change (or add) these lines in Fallout4Custom.ini:

Chapters [] are very important:

The default values are 3 and 1, respectively:

[display]

fPipboyScreenEmitIntensityPA=1

fPipboyScreenDiffuseIntensityPA=0.15


I also saw: 1.25 and 0.15.


Because GKCP v1.1 automatically removes the Pipboy monochrome display, making it ready to display colors, what follows is less relevant.

relevant.


DESCRIPTION


This mod deals with the labeling and sorting of items. It is integrated with Neanka's DEF_INV, which provides icon tags instead of tags [word]

in inventory lists + modded subcategories of Tabs to sort items into more categories.

Lists become shorter, and items are sorted more specifically.

For example, the "Bullets" tab is located inside the "Weapons" screen together with the "Grenades" tab (you do not need to click 3x2 times to go to the "Bullets" tab and return to the "Weapons" tab).

Food/drink/chemistry also has special tabs, as do some sets of wearables and items in Aid, Misc and Junk (see details below) and (screenshots).

Therefore, DEF_INV is required.


There are 16 tabs for sorting items in subcategories within the main tabs of the game, as well as 68 tags and ~50 icons.

Tags are colorized by the main mode of Gold Kit for Color Pipboy, which provides some coloring of inventory screens.


It's called ...Weightless... yes, but not for weapons and wearables, even in the most weightless installation.

It's the only way I've found to play this game without diving into a manic routine that repeats itself to abrutism.

The game makes you wear things, and the management tools that the interface provides are made for a simplified eight-button console controller.

For such a game with long lists it is a great interface. In other words, the less a person deals with inventory, the better.


That's what it's called because "Weightlessness" is the only way to play this game.

Even weightless, inventory management remains a heavy responsibility.

Although, when starting a new game, players will probably have to use a vanilla setup. For a while it's normal and even, in my opinion, better.


But when you start killing people with lots of loot, you need to allocate space for it. Weightless junk is one possibility, though it will change the style of play, because it will no longer have an incentive to manage the transportation of construction materials by using settlers to move materials. So, the question is choice. You might prefer to make other objects weightless first to enjoy what Beth came up with with this new opportunity.


A few details:


Weight in vanilla version:

No weight: Passcarts/Cyringer cartridges (like other cartridges)/some help (Med-X/Rad-X/RadAway/Skeeto).

1/2 weight: Chemistry/Beverages/Quest/Unique/Biopic/Expired Books (items with a weight of 0.1 remain 0.1 (if not, 0.0 is displayed)).

Vanilla weight: Weapons/Armor/All items/Food/World/Junk.


Lightweight version:

Everything is weightless, except all weapons, all armor, all clothes and hats.

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- About 75 quest/unique/rare items incorrectly placed in Vanilla have been properly sorted, moved from the "Junk" section to the "Miscellaneous" section and made non-expandable.

Some items have been marked as valuable and left in junk, they are less common than others, but more common than rare (as far as I can tell).

I fixed a few mistakes, for example, aluminum tray and oil canister gave steel instead of aluminum...

Burned and destroyed items such as books, magazines... they are now scrapped junk. And non-trash - in Misc.


- Some names have been standardized (e.g. BoS items and other items included in sets or series).


"When I saw the inconsistencies, I corrected them. See the spoiler tab in Versions for details.


Tabs:

Grenades / Mines

Bullets

Armor (not real) / Gear / Clothing

Dog / Supermutant

Hats / Helmets / Masks

Food

Drinks

Chemistry

Quests / QuestJP

Keys / Access cards / Notes / Passwords

Logs / Notes

Golocassettes / Games

Cooking / Craft

Pre-war / Lut

Materials / Paper / Bones

Scrap / Glass Scrap / Tools


Tags: There are 68 tags and about 50 icons.




INSTALLATION


AUTO

Use NMM or Mod Organizer (if you want to use and test: Mod Organizer 2 alpha x).


Another mod DEF_HUD from Neanka is also very good (same address, same fomod). There are also good customized HUDs that are easy to install.




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If you use Automatron DLC+DEF_HUD, you should experience CTD when walking around East Boston (and County Crossing).

Bug Fix: County Crossing Crash Fix (Automatron) by th1nk. See the post of sanhedrinn (here) and the dock there.

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1)Installing DEF_INV (and possibly DEF_HUD).


ARWCSM 1.1 is compatible with the DEF_HUD 'Component tags' module, which displays the components of scraped objects when hovering over them.

This feature requires DEF_HUD to be installed.



If DEF_INV is already installed (with any installation) and you do not need DEF_HUD, skip this step and proceed to installing ARWCSM.


DEF_INV and DEF_HUD must be installed prior to GKCP and the ARWCSM patch.

The DEF_UI and fomod pages are informative and clear. But here's a quick summary of what you have to choose:

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If you only need DEF_INV, select these options in fomod:


DEF_UI

DEF_INV

Your game language version

Aspect Ratio of Your Monitor

I already have sort xml files


Overwrite if needed



If you need both DEF_INV and HUD with component tags, select these options in fomod:


DEF_UI

DEF_INV and DEF_HUD

Your game language version

Aspect Ratio of Your Monitor

Use Sort Fashion Component Tags

Use Existing

I already have sort xml files


Rewrite if asked


Information:

- The language version of your game: ARWCSM displays the titles of the subjects in English. It can be used with other languages, but with this limitation.

The remaining screens remain in the original language.

- Your monitor aspect ratio: All but one HUDs are designed for a 16/9 monitor aspect ratio. See the DEF_HUD tab above for other ratios.

- Use component tag sorting: Specifies that the component tags provided by ARWCSM will be used.

- Use existing: Means you will have to install the configured HUD.

- I already have xml sort files: 3 xml files provided by ARWCSM.


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After that, the order of installation is irrelevant, just make sure you overwrite them when asked.

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If you are using a sorting mod, deactivate it in the mods window (right tab in NMM).


Installing Realistically Weightless Colored Sorting Mod mod:


- Install the ARWCSM - 0 - DEF_INV compatibility patch.

Please re-record if necessary. This step adds or replaces 3 xml files from DEF_INV.


- Select the installation type: Full or Modular / Weighted or with Vanilla Weights.


A complete installation consists of a single file with all the elements in it: Weightless or Vanilla.

Modular installation requires 1 (shared files) + 3 modules. You can mix Weightless and Vanilla, but only one module of each type.


WARNING: For weapon/armor sorting it is better to name and sort armor and weapons by Ruddy88.

I used this mod, and I didn't realize that without it, weapons and armor were very poorly sorted. So while I'm fixing this "oubley,"

you have to use this really good mod. At least for now, it complements ARWCSM.


Now you should have a sorting mode with DEF_INV functions, but still with white icons.

In order for ARWCSM to display DEF_INV icons with colors on inventory/barter/container/workbench screens, Gold Kit for Color Pipboy must be installed.


Gold Kit for Color Pipboy is an anti-black and white screen.

Install and re-record when asked. These files must be DEF_INV.


Expand scaling for world and local maps.

The settings correspond to the resolution of the various available maps of the world.

Provides the necessary functionality and colors for these pipboy screens.

This mod should not overwrite other files.


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DEF_INV and ARWCSM provide the same tab as KeyNuker and KeyRing - Hidden keys by lyravega and Neanka mods. So you have to deactivate it.

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