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NPC Journey
About This Mod
FO4 NPCs Travels
I rely on machine translation because I can't speak English very well.
Please do not remove/break the NPC(s) of this mod using the functions of other mods.
This will not crash, but you will no longer encounter remote NPCs.
Unfortunately, there is no better solution at the moment.
If you have "Settlement Tidy Bot" installed, please set the mode compatibility settings in the configuration menu.
Problem of unavailability of holocassette.
If you are a Creation Club user, please install this mod in the middle of the process. I'm not interested in Creation Club, so I can't confirm. Chimera writes in his bug report that "it doesn't run because of the massive spam of Creation Club content at the beginning of the game". So, for example, install it after you get to the Sanctuary.
Adds more than 300 NPCs traveling around the Commonwealth, Far Harbor, Nooka World.
Travel a lot and meet them in different places.
Destinations are determined randomly.
Destinations are more than 400.
Some places open during quests or under certain conditions.
All NPCs will be reset after ten days.
The mod is launched after escaping from Vault 111.
You can configure the following options under [NPCs Travel Config]:
- Number of NPC
- Relationship with the player
- NPC Maintenance
- Visits to settlements
- Ignore location
- Fast respawn
- Large group
- Holocassette settings
The [NPCs Travel Config] field contains a holotape, which will be automatically added to the inventory after the mod is launched.
If for some reason a holocassette is not added, create one at a chemical plant. Then the mod will launch in real time in one minute.
12 Wastelander
- Default 6
They can be exchanged.
6 Hunter
- Default 3
The hunter travels with the dog and sells items taken from the hunt, such as animal meat.
6 Padalschik
- Default 3
The scavenger will travel with the robot and sell mostly junk (not hostile).
3 Mercenary unit
- Default is 1
- Members: Leader, Doctor, Mercenary, Robot.
A mercenary doctor is a doctor and handles medical supplies.
3 Minitmen Patrol
- Default is 1
- Participants: Leader, Minutman, Minutman, Dog or Eye Bot.
The first Minutemen patrol is unlocked if the player owns more than 6 settlements and a castle. The second one is 12. The third one is 18. Except DLC.
3 Brotherhood Of Steel Patrol
- Default is 1
- Members: Leader, BoS, BoS or Dog, Mr Gutsy.
It is unlocked after the arrival of the Brotherhood of Steel in the Commonwealth.
3 Synth Patrol
- Default is 1
- Members: Leader, Sint, Sint, Sint.
Unlock after completing the Incredible Valentine, Freedom Path, or Call to Arms quest.
3 Artillery Squad
- Default is 0
- Members: Leader, Machine Gun, Machine Gun, Robot. Large group: +10 - 15.
3 Raider Group
- Default is 0
- Members: Leader, Raider, Raider, Assault Dog. Large group: +10 - 15.
3 Super Mutant Group
- Default is 0
- Members: Leader, Super Mutant, Super Mutant, Hound Mutant. Large group: +10 to 15.
3 Wildling Ghouls Group
- Default is 0
- During the day: from 6 to 8, at night: from 10 to 12. Large group: +10 - 15.
3 Claw of Death
- Default is 0
- Random: from 1 to 2. Large group: +2 - 4.
He sleeps during the day and hunts at night.
3 Yao Guai
- Default is 0
- Random: 2 to 3. Large group: +2 - 7.
It sleeps during the day and hunts at night.
3 Hippopotamus
- Default is 0
- Members: Behemoth, Super Mutant Suicider, Super Mutant Suicider.
Unlocks after killing five giant creatures. This is the same condition as the achievement of "...The Harder They Fall".
Robot. By default, all are disabled.
- Protectors: policeman, firefighter, medical, utility
- The Stormtrooper and Mr. Gatsy
- Mr. Gatsy and the watch bot
- 2 Protectrons
- 2 Mister Gutsy
- 2 Attack Vehicles,
- Fighter and Clock Bot
Large group: +10 - 15
Roy from Bloatfly, Bloodbug, Stingwing (2 groups each)
- Default is 0
- Random: 3 - 5. Large group: +9 - 12.
Automatoron
Unlocks after rescuing the robot from the Mechanical Threat quest.
3 Mech Bot Patrol
- Default is 0
- Members: Leader, Mech-Bot, Mech-Bot, Mech-Bot, Mech-Bot, Mech-Bot. Large group: +10 - 15.
3 Rusty Devil Patrol
- Default is 0
- Participants: Leader, Rusty Devil, Robot, Robot, Robot. Large group: +10 to 15.
Far Harbor
Opens after completing the Corps Defense quest in Walk in the Park.
Patrol 2 portoviki
- Default is 1
- Members: Leader, Porters, Porters.
Unlocks after the player owns a sawmill on Echo Lake.
2 Patrol of Atom's Children's Church
- Default is 1
- Members: Leader, CoA, CoA.
Unlocks after the player enters the Atom's Children's Church.
3 Catch group
- Default is 0
- Members: Leader, Catcher, Catcher, Catcher. Large group: +10 to 15.
2 Wildling Ghouls Group
- Default is 0
- During the day: from 6 to 8, at night: from 10 to 12. Large group: +10 - 15.
2 Super Mutant Group
- Default is 0
- Members: Leader, Super Mutant, Super Mutant, Hound Mutant. Large group: +10 - 15.
2 wolf pack
- Default is 0
- Random: from 2 to 5. The default is 0.
2 Foggy crawler. The default is 0.
- Default is 0
They are usually kept in deep fog.
Nuka-World
Unlocks after completing the Taken For A Ride quest.
2 Students' patrol
- Default is 0
- Members: Leader, Student, Student.
2 Operatives on patrol
- Default is 0
- Participants: Leader, Operator, Operator.
2 Patrol pack
- Default is 0
- Participants: Leader, Pack, Pack Dog.
5 Wasteland Traveler
- Default is 0
They can be sold.
2 Carrier
- Default is 0
The scavenger will travel with the robot and sell mostly junk (not hostile).
It is unlocked after completing the Open Season Quest.
2 Minitman Patrol
- Default is 0
- Members: Leader, Minutman, Minutman, Dog or Eye Bot.
Requirements: The castle belongs to the player.
2 Brotherhood Of Steel Patrol
- Default is 0
- Members: Leader, BoS, BoS, Mr Gutsy.
Prerequisites: The Brotherhood of Steel arrives in the Commonwealth.
2 Synth Patrol
- Default is 0
- Members: Leader, Sint, Sint, Sint.
Requirements: Complete the Incredible Valentine, The Path to Freedom, or The Call to Arms quest.
2 Artillery Squad
- Default is 0
- Members: Leader, Machine Gun, Machine Gun, Robot. Large group: +10 - 15.
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