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Drunken Gnomes - Gnomopocalypse
About This Mod
This is a side mod of my mission DC Interiors, NV Interiors and Beantown Interiors 'Drunken Gnomes'. He adds a themed mini-quest to the search for the missing Drunken Dwarfs:
It is a stand-alone version of the Drunken Dwarves adventure, produced by DC Interiors Project, NV Interiors Project, and Beantown Interiors Project. In this fashion, "Gnome Nick" gives you lost gnome files, and you go to the wasteland to search for gnomes. Each mission has a theme, background and reward.
At present, missions include:
Drunk gnome is the field of dreams. Reunite the Boston Blasters and bring back to the Commonwealth the famous baseball team and the Americans’ favorite entertainment.
Drunken Dwarves are Mechanoids. Mobilize your minion robots and stop the Mechagnomes until they begin to threaten the entire Dwarf race.
Drunk Dwarf - Lost Patrol. Help the Dwarves of Steel find the missing soldiers. Knut.
New missions.
Nick's dwarf can be found at Valentine's detective agency after completing a quest "Finding Evidence".
If you're not familiar with my Drunk Dwarves quest, it's a simple treasure quest, similar to the Drunk Heads vanilla quest, but looking for dwarves doesn't give you any privileges or bonus features.
However, looking for gnomes won't give you any bonus features. But you'll get a great souvenir about your journey and the satisfaction of finding the Drunken Dwarf!
Found gnomes can be created as stats in any settlement, but to create a gnome, you must have one in your inventory. If you want to move the gnome, simply disassemble it, remove the settlements from the workbench, and reassemble it.
Because gnomes are associated with quests (not quest items, so they can be stored in containers), gnomes in your inventory will appear on the Special menu in Workshop mode.
Installation:
Install using NMM or place the contents of this archive in the Fallout 4/data folder.
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