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- Mr. Handy Real Time - Adding light to Codsworth and all encountered or created eyes of Handy's robot model

Mr. Handy Real Time - Adding light to Codsworth and all encountered or created eyes of Handy's robot model
About This Mod
This brings light to all eyes found in the Handy Torso section of Robot Workbench, along with vanilla eyes. It doesn't include the actuated and hydraulically operated eye frames, but I will add light to them as soon as I find a place to place them, which suits me. This works for all Handy models encountered in the Commonwealth as well (Handy, Gutsy and Nanny).
The lights go off during theft and during the day. The light is turned on momentarily after leaving the robot workbench and turned off momentarily when entering the sneak.
Now available on Xbox One.
Mini-Update 1.1b
*Nothing new added... now they just use the archives. Everything is working as before.
* Light card versions available
Changes to 1.1a
*There are ESP files available now.
*Pre-war version available.
*New Iris and Glowmap are now available.
*DLC auto now REQUIRED. (I'll add a basic version of the game if there's a lot of demand... or you can just download the old version 0.2).
*The new file structure makes Iris, GlowMap and Pre-War textures affect Codsworth ONLY. However, lighting will always affect any Handy models you create or meet. This was done to ensure maximum compatibility with other mods that change the textures of Handy.
*New iris patches are available in the "Additional Downloads" section. These patches will add the new Iris or Iris and GlowMap to all Handy models you create or meet. These patches are version dependent. You need to download the one that matches the major version that you have. Example: Live Action Handy -_Pre-War - With Iris and GlowMap paired with Live Action Handy - Iris Patch - Pre-War - With Glowmap.
*Live Action Handy and Live Action Handy - With Iris and GlowMap (and their respective patches) are fully compatible with Automatron Mr. Handy Factory Paint by MAL22 without loss of function. My version of Pre-War has limited compatibility. They work great together, but you can only add decals. Paints won't work with my Pre-War.
REMEMBER! This only adds light to the eyes located under HANDY TORSO in ROBOT WORKBENCH and to all the other models that occur!
GOALS:
- FINISH DLC UPDATE*FINISH*
-Make the installer to make it easier to get the right version and with what color... etc..
Recommendations:
This fashion is very intense with glare on the lenses! I don't know how to change the intensity of this... You can turn them on or off by pressing ~ and typing lf on or lf off, and decide for yourself what you like best.
Character Highlighting: You can turn it on or off using the console commands or by making changes to the custom ini. Press ~ and enter cl on or cl off.
Turn on NPC Shadow Caster Lights highlighting: Go to Documents\My Games\Fallout 4 and open Fallout4prefs.ini, locate the string bAllowShadowcasterNPCLights=0 and change it to this bAllowShadowcasterNPCLights=1.
NOTE: Enabling ShadowCasterNPCLights can cause a very small to very severe performance degradation depending on the characteristics of your PC or the area you are in during the game. If you have problems, you can reduce the shadow settings in the launcher
or make custom shadow settings in ini file to see if you can get something stable ... If nothing happens, set this value to 0.
Installation Instructions - Use NMM or follow manual installation instructions
Manual Installation (major version) - Extract the Data folder in the zip file into the game folder ( usually C:\Program Files (x86)\Steam\steamapps\common\Fallout 4).
Manual Uninstall - Delete all files installed by mod
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