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Craftable Creatures and Companions
About This Mod
This mod allows you to create special torches at a chemical station that generate temporary followers (temporary, that is, until they die). I've been testing it all day, and everything works the way I'm supposed to. Generated companions do NOT attack non-hostile NPCs! They will attack other NPCs belonging to the same faction as them if they are hostile to you. For example, "Union Raiders" added by this mod will attack the usual "Vanilla Raiders". They'll follow you, but they can't do commands yet, or trade items (you might be able to drag items into their inventory, but I'm not sure they'll use them. In my experience, they will follow you through some doors, but they will not follow you in a quick move.
It is currently an alpha version, although there should be no bugs. Of course, if you find something strange, report it in the comments. The game is not fully balanced. Paladins lose all of their Power Armor pieces, but I think I've done pretty well with the craft requirements. I'm ready to accept any suggestions. I plan to add the full functionality of the companion as soon as I can (GECK). So keep an eye on this mod, if you don't like it now, you might like what I'll add later.
Here are the NPCs that I've added to the fashion for now:
Allied Stormtrooper
The Union Claw Of Death
Allied wurdalak
Allied machine gunner
Allied Mutant Hound
Union Paladin
Allied Radroach
Allied Radscorpion
Allied raider
Ally of Stingwing
Allied supermutant
Union Synth
Allied Yao Guai
These are layered NPCs, so they must appear at about the same level as the enemies you face. In the future, I plan to add more level NPCs and perhaps even make an artisan workshop. If anyone is interested, I can help with that! Thank you for coming by, I hope you'll enjoy it. It may not be history-friendly, but well, I did it for FUN, so have fun!
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