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- No comments. Companion Junk

No comments. Companion Junk
About This Mod
The companions will no longer complain about all this junk you are collecting. The latest version includes all crafts, even pre-war ones.
But wait, that's not all.
Other users in the comments section asked for other things to be included, so we finally got it sorted out.
The risk of conflicts with other mods associated with companions has increased, as this time the process is different. Please let me know if there are any oddities with another fashion and I'll check it out. This is usually just a change in the boot order.
That's what fashion is all about now. More comments like:
- Looting of corpses
- Looting of pre-war items (alarm clocks, old globes, pre-war money, etc.)
- Looting of junk (moops, cans, empty bottles, etc.)
- Looting of epic objects (I think these are legendary objects)
- Reading skill books
- Discharge weapons out of combat
- Use of workbenches (weapon and armor modding and chemical plant)
- Take damage from pleasure
- Development of radioactive poisoning
- excessive encumbrance
This does not affect affinity, although they are no longer commented on. If you use Visible Companion Affinity, you can see that every time you rob a body, take a skill book, or bathe in radiation, etc., their affinity still changes.
The old original version has been removed and placed in the "Additional Files" section. This file will not be updated. It is as it is and is intended only for those who do not like version 1.02.
DLC companions are now enabled:
=================================
No version changes, just an additional file. There may be people who don't have DLC.
Maud embraces Gage, old Longfellow, Ada, and all the automatons with a personality.
Each DLC companion is basically identical to the companions from the main game with a few extra things:
Ada - Ada - robot. IMO, robots shouldn't impose their morality on you, because they don't have it. Hell and all the machines with the personality chip should no longer whine about what you eat or drink, and everything else that is in the vanilla companions.
Gage is a raider who doesn't like chemistry and booze and goes out of his way to get you hurt for using them. You will still receive notifications that "you don't like it", but you will no longer be involved.
Old Longfellow - I've never used him personally, but looking at his dialogs, he seems quite normal, not too imaginative and patronizing. Nothing extra has been changed for him. Conventional junk, radar, looting.
Installation:
============
Latest installation instructions:
http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation
I don't use mod managers, I prefer to install mods manually, so I can't help with that.
To upgrade to the latest version of this mod, simply overwrite the previous esp file.
The Master File section contains two files. Choose only one, as both edit the same vanilla companions, but the second also includes Ada, Longfellow, and Gage. The second file requires Automatron, Nuka World, and Far Harbor.
Only one of the three files on the download page should be used.
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