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Major repairs of generators

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Mod version:1.0
Game version:all
The mod has been successfully tested for the absence of viruses
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Fallout 4

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About This Mod

I was never happy with the performance of standard generators, it never seemed to me enough, so I took the trouble to make them a little bit

more realistic.


The output power of each generator was doubled, and to compensate for this

i increased the number of materials needed to make them by one (so

if previously 2 copper was required, now 3 is needed, etc.)


I believe this creates a much more plausible and balanced generator

an experience that avoids the impression of deception and stays

faithful to the game.


Wasteland Workshop is required for this mode to work


The changes are as follows:


Small generator:

Power - 6 (from 3)

Ceramic - 2 (from 1)

Copper - 3 (from 2)

Gears - 3 (from 2)

Rubber - 3 (from 2)

Steel - 5 (from 4)


Medium generator:

Output power - 10 (from 5)

Ceramic - 2 (from 1)

Copper - 4 (from 3)

Gears - 4 (from 3)

Rubber - 4 (from 3)

Screws - 4 (from 3)

Steel - 8 (from 7)


Large generator:

Output power - 20 (from 10)

Aluminum - 13 (from 12)

Copper - 11 (from 10)

Gears - 7 (from 6)

Nuclear material - 4 (from 3)

Rubber - 5 (from 4)

Screws - 6 (from 5)


Windmill Generator:

Output power - 6 (from 3)

Aluminum - 11 (from 10)

Copper - 5 (from 4)

Gears - 3 (from 2)

Steel - 16 (from 15)


Synthesis Generator (requires Wasteland Workshop):

Output power - 200 (from 100)

Aluminum - 26 (from 25)

Copper - 21 (from 20)

Crystal - 9 (from 8)

Gears - 13 (from 12)

Nuclear material - 13 (from 12)

Rubber - 3 (from 2)


The boot order should not matter much, but if you feel like it is, run

LOOT and let him do his magic.


Similar Mods/Addons

Game Version *

all (GenratorOverhaul.esp-14522-1-0.7z)