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Immersive Dialogues
About This Mod
Like Guard Dialogue Overhaul in Skyrim, this mod is aimed at improving the immersion in the atmosphere of general dialog. It changes the many conditions and frequency of the general dialogs.
Main feature:
Your reputation is determined by your actions and how well you manage your settlements. If you have provided the basic necessities for your people, you will gain their respect and trust; if not, they will start to show dissatisfaction and show it in words. If you have done important things or are helping specific organizations, people may praise and adore you, or they may be afraid and shy away. Your character will now have a defining influence on your interactions with other people in the game.
As Minutemen leader and settlement manager, you should be respected or at least treated as a friend if the settlers are satisfied with the living conditions. It makes no sense for settlers to treat you like an outsider, even if they know you and are happy with their home.
In this fashion, I have removed non-immersive dialogs, and added new ones related to the state (mostly happiness) of settlements, your relationships with certain characters, and performing certain quests. Now the settlers will be more grateful to you if you make their settlement decent, but not infinitely rude to you; the guards will be more respectful if you have done important things.
In addition, I have fixed some of the problems (or at least I think they are "problems") associated with launching certain dialogs. Now the settlers will not speak again and again about the tragedy of Abernathy, which will very soon become old news, and will not "want the return of the Minutemen" when the Minutemen have already returned.
I have changed more than I mentioned, including the common lines of BOS, Institute scientists, settlers, security guards and others. Please feel free to find them and report any problems/bugs/problems you find in the general dialogs (settlers, security guards, Institute scientists, etc.). I will be more than happy to fix or improve them.
This mod doesn't affect scripts or world data, so it's definitely safe to use.
In the future, I plan to expand the list of replicas, perhaps even cut and edit some replicas to increase the variety of dialogs.
Requirements:
Fallout 4
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