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More descriptive mutations
About This Mod
Name: More descriptive mutations
Version: 1.0.0
Date: 6/09/2016
Category: Miscellaneous
By KidForToday
Description
===========
This mod includes more descriptive messages about enemy mutations. These messages were already present in the game, but were not used.
Some legendary enemies already carried a special mutation that gave them poison, radiation, precision or 2xDamage.
When legendary enemies mutate, a more detailed message will appear on the screen.
Now you will see:
"The legendary enemy has mutated! Health restored! Now deals double damage!"
"The legendary enemy has mutated! Health restored! Now dealing poison damage!"
"The legendary enemy has mutated! Health restored! Now dealing radiation damage!"
"The legendary enemy has mutated! Health restored! Become more accurate and do more damage!"
What enemies get a message?
- Humanoids tend to get more accurate
- Radcorpions and stinging wings become poisonous
- Ghouls and claws of death - radioactive
- Beetles and wild animals usually get 2xDamage
There are some variations on this list. For example, some legendary radscorpions receive 2xDamage.
The accuracy message can probably be improved, since the spell he uses does not directly increase the damage. But if the enemy suddenly becomes more precise.
they will do more damage together. I haven't changed these default settings, if you have a suggestion on how to improve them
feel free to leave comments.
Install
=======
0. Use NexusModManager or...
1. Copy the .esp file to (install folder)\Fallout4\Data\
2. Start Fallout4
2. Select `Modes`.
3. Select `Boot Order`
4. Enable/check the KFT_MoreDescriptiveMutations.esp file.
Remove
=========
0. Use NexusModManager or...
1. Start Fallout4
2. Select `Modes`
3. Select `Boot Order`
4. Disable/uncheck the KFT_MoreDescriptiveMutations.esp file.
5. Delete the .esp file from (the install folder)\Fallout4\Data\
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