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Alternate third person animations
About This Mod
If you are using a third-person camera customization, you may have noticed that some third-person player character animations are somewhat untrue during combat/gunfire. In some weapon animations, the player's character is standing upright, as if not in the middle of a firefight. I first noticed this when one of my companions was showing off his chic animations (the ones that are played immediately after equipping a ranged weapon). Regardless of the size/type of weapon, my companion would take a rather tactical position and then go into a ready position (there was no such thing on the PC) and relax. The relative upright position of the player's character at this point was glaringly obvious. I'm not sure it was intentional, but it irritated me to the extreme. The player's character also does not show the animation of moving from thigh/muscle memory shooting to aiming down position. This is barely noticeable, if at all, when using the default camera and is completely invisible when using the first-person camera. But the default third-person camera, in my opinion, is just awful, and adjusting it to my liking, I came across the above.
This is my first MOD, and I will be the first to admit that I hardly know what I am doing. But with community advice and Google search, I came to this decision. Understand my modding experience is limited to using the amazing work of other people found on these Nexus sites; I'm sure this download is by no means perfect, and the more creative of us can do something better. but it solves the aforementioned problems.
The little attention that this fashion garnered in the hours after publication was extremely motivating to me! I corrected obvious mistakes right away! Please completely uninstall the previous version before installing the new one!
*** What does it do ***
Applies alternate animations to the lower body of the character while wielding ranged weapons
Restores the hip-sight animation
on
Using synthesizer animations for the player
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