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Animated Chemicals - Remade Fix

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Mod version:all
Game version:all
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About This Mod

Fix Animated Chemicals - Repeat with flipdeezy


The mechanism of the inkjet effect was changed to apply an effect that lengthens the duration of the chemistry.

Restore the duration of some chemicals that were raised to vanilla value by the original author. This is a very fascinating mod that adds animation to most chemicals.

1. Effects that prolong the duration of a chemical (e.g. Biocommesh) are now correctly applied to jet effects (time extension).


The original author considered the impact of time dilation by adding certain features over a period of time and removing them with a script.

The problem was that the effect including the script did not have the keyword CHEMICAL effect, and therefore the effect of increasing the duration of the chemical ignored the effect of increasing the time.

The time dilation duration is longer than normal (for example, increasing the chemistry time by 50% by 2.5 seconds or more) because even a script-enabled effect had another 5 seconds to run the animation.

Now the effect that extends the duration of the chemistry is applied correctly and is compatible with the mode that changes the main effect of the jet. (Switching the jet and its associated items is not fashion!))



2. The duration of chemistry, increased (somewhat arbitrarily) by the original author, was reduced to vanilla values.

Similar Mods/Addons

Game Version *

all (Animated Chems Fix-25094-Beta.zip)