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Active effects on HUD
About This Mod
Displays the active effects in the HUD widget. It also changes the Pip-Boy stats page, adding two new tabs: one for active effects and one for player actor values. Several additional HUD widgets are provided: clock, counter, inventory weight and explosives. Install like other mods for Fallout 4. To upgrade, uninstall the old version and install the new one. To uninstall, delete these files: 1.2.7 and F4SE 0.7.2 for Fallout 4 1.10.984 ("next generation") 1.2.6 for Fallout 4 1.10.163 and F4SE 0.6.23 1.2.6 for Fallout 4 1.10.163 and F4SE 0.6.20 1.2.5 2.4 - latest release for Fallout 4 1.10.162 and F4SE 0.6.20. 162 and F4SE 0.6.19 1.2.3 - latest Fallout 4 1.10.138 and F4SE 0.6.17 1.2.2 - latest Fallout 4 1.10.130 and F4SE 0.6.16 1.2.1 - latest Fallout 4 1.10.120 and F4SE 0. 1.2.1 1.2.0 - latest version for Fallout 4 1.10.120 and F4SE 1. 2.0 - latest version for Fallout 4 1.10.114 and F4SE 1.1.1 - latest version for Fallout 4 1.10.111 and F4SE 0.6.12 Modified settings, note that the files are stored in the DataMCMMSettings\WmkActiveEffects.ini file. This file is created after the mod is installed and is not deleted when the mod is uninstalled using Mod Manager. If you want to reset all settings to default, you must delete this file.COMPATIBILITYThis mod is incompatible with anything that hides the crosshair, including options in the Display Settings menu. This is due to the fact that widgets added to HUD by this mod are visible only at the visible crosshair. If the crosshair is not visible, the widget will not be visible. If you want to customize the crosshair (you can hide it, but in a "compatible" way), you need to use the options provided by the mod. There is no need to modify the vanilla file, so it must be compatible with most other mods that modify the HUD or the Pip-Boy menu. It also does not change the vanilla game inputs (the included ESP is only used to launch stealth missions that run papyrus scripts).
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