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Kobold Common Sense
About This Mod
Here's a list of changes that I think make sense, and a few random changes. Not all of these changes make sense, but for me they make the game a little bit more interesting.
Note: This mod uses DLC items and requires DLC for use.
I've turned on the Int/Fth build many times, and you can't stop me.
New for all classes except Wretch.
Armor.
Added Arcane scale equivalent to Dexterity for Serpent Bone Blade; base Serpent Bone Blade damage increased slightly, poison packs and bleeding increased.
Current scale: str 10, dex 75, arc 75.
Required stats str 11, dex 17, arc 16.
Added Faith Scale to Dragon Scale, increased Dexterity Scale, and reduced Power Scale Dragon Scale now deals pure lightning damage.
The current value of the scale is 10 Str, 75 Dex, 75 Fth.
Required stats Str 12, Dex 15, Fth 17.
Basic damage of all perfume bottles increased from 110 to 145.
The base damage of Smithscript's dagger and all affinity is greatly increased. All elemental affinity now deals pure damage (e.g., blacksmith daggers with flame art deal pure fire damage).
All praying mantis sword affinity inflicts low additive blood loss, unlike standard low additive blood loss All praying mantis sword affinity inflicts high additive blood loss The default Battle Ash affinity on praying mantis sword has been changed to Quick Slash, which is now standard for praying mantis sword.
Added basic combat movements for Caestus, Spiked Caestus, Berserker Hand, Poison Hand and Golem Fist.
Added Monster Claw motion set for Bloodhound Claw and Knight's Claw.
Added Light Greatsword motion set for Bastard Sword, Lord Wild's Greatsword, Flamberge and Sacred Relic Sword.
Added Repulsor Shield motion set for Silver Mirror Shield and Dragonclaw Shield.
Increased damage to Silver Mirror Shield and Dragonclaw Shield.
Added No Skill AoW to Verdigris Great Shield - reduced the number of STRs required for use from 49 to 35. Stability was also increased from 82 to 89.
The stability of the Great Golden Shield has been increased from 70 to 85.
Stable Fingerprint Stone Shield increased from 77 to 90.
The black leather shield increased damage neutralization and increased stability from 44 to 75.
Added the Great Katana movement set for Hand of Marenia and Nagakiba.
Added a summation of madness for the Great Curse sword.
Added pure magical damage and passive increased magical damage to Crystal Blade.
Added Pure Holy Damage and Increased Holy Damage to Gargoyle's Black Blade.
Bloody Herais: Fire damage and Passivka: Increase Fire Damage.
Storm Hawk Ax: Pure Lightning Damage and Passivka Lightning Damage Increase.
Ax with forked tongues: Net damage by fire and passive damage by fire increased.
Crystal Spear (Crystal Lance): Pure magical damage and increased passive magical damage
Crows War Lance Pure fire damage.
Thorn Staff Pure holy damage and increased passivity for holy damage.
Dragon halberd Pure lightning damage and increased passive lightning damage on a dragon halberd, as well as faith scaling on a dragon halberd.
The Intelligence Multiplier of the Queen's Staff of Demi-Men is slightly decreased, but the Faith Multiplier is significantly increased.
The Intelligence and Faith Multiplier of the Golden Order Seal has been slightly increased, and she can now cast spells as well as use magic.
The scale of the staff of the Great Beyond has increased slightly.
The scale agility factor of Claw Printing is now equal to the scale force factor, so spells can only be cast on structures that have agility.
The Astrologer's Staff has a reduced intelligence scale, but increased scales of strength and agility, making it the Claw Seal of Flint's Staff. His scale of intelligence is lower than that of the Carian Flint Staff, but the enchantment of the Carian Sword is enhanced.
The Carian flint staff has a slightly higher intelligence score and a slightly higher agility score.
Damage from Helpen's Steeple is now distributed between physical and fiery, rather than physical and magical damage; Helpen's Steeple now produces Frostbite; Damage from Helpen's Steeple is now distributed between physical and fiery, rather than physical and magical damage; Helpen's Steeple now produces Frostbite. Finally, through the ghostly flame, the weapon was given a Faith scale equivalent to the Intelligence scale.
The current value of the scale is 35 Str, 10 Dex, 50 Int, 50 Fth.
Required stats 14 str, 10 dex, 20 int, 20 fth
Eclipse Shotel now deals physical and fiery damage instead of physical and holy. Frostbite capability has been added to Eclipse Shotel. Finally, for all the "ghost flames", the weapon was given an intelligence scale equal to that of faith. Ashes of War was replaced by Ghost Flame Summon.
Current scale: STR 20, DEX 35, INT 45, FTH 45.
Required stats: 10 STR, 15 DEX, 17 INT, 17 FTH.
Soul Sword and Soul Blade now have the same Intelligence and Faith scores for Rancor/Ghostflame.
Spells.
The FP cost of all wild spells is reduced, but the cost of endurance is increased, including damage spells. In addition, damage spells now cause more physical damage and fortitude damage, and Bestial Sling now generates 7 FP when used.
Note: Rugalea's Roar is not an animal spell, but the Wiki states that it is.
Aspects of Crucible's spells received the same buffs as the wild spells.
Michella's light received a significant buff.
Reinforced multi-layer light ring
Glintstone Nail and Glintstone Nails now deal physical damage instead of magical damage and increase damage to compensate for physical resistance.
Some "base" spells (both Spell and Enchantment) now regenerate FP when cast. Damage remains the same.
O,Flame; given animation of catching flame.
Mascot/Crystal Tears.
The duration of Crimson/Serule tears is now 45 seconds to death, respectively. Crimson recovers 2% HP for a punch and Cerulean recovers 10 FP for a punch.
Crimson/Cerulean killer daggers now recover HP/FP on hit and critical hit. I haven't tested it, so I don't know if it works or not, but feel free to try it.
Fire/Sanctity/Lightning Break spell duration to death increased.
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