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Harder Midra

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Mod version:1.0
Game version:all
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About This Mod

It is a mode that aims to significantly increase the difficulty of Midra Lord Of Frenzied Flame by increasing statistics, changing animations, and many new combinations

List of changes:

P0midra currently has very little hp

The base power of the Midra is 70,422 hp.

The entire absorption is now at a distance of 35 from the slash (60) and the fire (50)

Now it has 120 stops

now it scales in the same hierarchy as the bale.

"He has an effect that will increase his damage by 33%.

Now you need 4 parries instead of 3 to copy

The speed of many animations has changed

Now it moves faster from attack to neutral

Damage level for both tremor animations is set to 3 (high oscillation

It now has many branching combinations, most of which are neutral attacks

It is used in unused sets of lateral and rear jump motions


This mode was balanced around being the biggest advantage with Rl150, but hitless is possible but very ideal for most players.


This is my first mod that I've ever published, but I'd like to pass this treatment on to the other 25 major bosses in the future, so I'm not sure if it's going to work.

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Game Version *

all (Harder Midra-6954-1-0-1732305286.7z)