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Vanilla Plus - Weapon Spells and Skills Reworked

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Mod version:1.4.1
Game version:all
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About This Mod

It is intended to be played offline and may result in a ban when used online. Version 1.16 All changes include. Added compatibility with my other mods (NEW). If you have Vanilla Plus installed, you only need the 'chr' file. Crucible Horn Aspects (NEW): Slightly increases the enhanced effect from multi-hit mascots Crucible Tail Aspects (NEW): Slightly increases the enhanced effect from reusable enchantments. Stamina Damage: Normal: 200 -> 400 Offense: 270 -> 550 Damage Level (Stagger): Normal: Medium Stagger -> Long Stagger Aspects Crucible Breath (NEW): Affects Buff Spells Crucible Spell: 98 -> 121 Tick Endurance Damage: 70 -> 90 Range: increased by 50% Added Environmental Burning Effects Crucible Flower Elements (NEW) Damage Level (Stagger): Short Stagger -> Medium Stagger Crucible Thorns Elements (NEW): Physical/Sacred Damage of Golden Hippops was split, resulting in some of the damage to Sacred Damage. Maximum damage has not increased, but has become more stable. The service life and the range of projectiles are increased. Adjusted the height at which the projectiles are fired. This allows you to momentarily see how the projectile penetrates the surrounding space. Damage level (stagger): Short Stagger -> Long Stagger, last "emits" single shot Medium Stagger -> Thrust Siluria's Sorrow/Ordovis' Vortex (NEW): Damage: Reduced by 10%, Buff Crucible Armour Affected (total damage increased by about 17% when using the full set) Devonia's Vortex (NEW): Most of the effect of the shock wave is transferred to the hammer blow. Crowd control is slightly weaker, but against one opponent it seems more effective and powerful. No Charge: Multiplication Damage: 50 -> 160 Endurance Damage: 200 -> 600 Endurance Damage 7.5 -> 15 Damage Level (Stagger): Long Stagger -> Pancake Wave (1): No Change Wave (2): Damage Level: 160 -> 50 Endurance Damage: 500 -> 400 Self-Control Damage: 22.5 -> 30 Damage Level (stagger): Pancake -> Big Hunchback Charge: Slam Damage Rate 65 -> 200 Stamina Damage: 200 -> 1200 Poise Damage 7.5 -> 30 Damage Level (stagger): Long Stagger -> Pancake Wave(1): Poison Damage 7.5 -> 15 Wave(2): Damage 200 -> 65 Stamina Damage: 500 -> 600 Poison Damage 30 -> 45 Damage Level (Stagger): Pancake -> Big Lunchback All the staff can be equipped: Carian Greatsword, Carian Splendour, Carian Sovereignty, Carian Retaliation, Storm Crush, Bloodhound's Step, Quick Step All seals: Can be equipped: Endurance, Golden Parry, Storm Stomp, Bloodhound's Step, Quickstep All the colossal great swords: Can be equipped: All the class skills of the great sword + Storm strike All the great swords: Can be equipped: Storm strike All the giant weapons All the great swords: Can be equipped: All the skills of the class Greathammer + Storm Strike All the Greathammers: Can be equipped: Storm strike All the unique weapons: Ashes can be changed, but not proximity. Meteor Staff Additional Normal Development Path (+25) Default Skill: Gravitas Requirements: STR/INT 6/18 -> 12/18 Spell Scaling: INT 192 -> 75, Demi-Human Queen's Staff Progression Curve. Carian Shimmering Sword Staff Default Skill: Carian Vengeance Carian Glittering Stone Staff Default Skill Carian Greatsword Lost Staff: Buff Invisibility Spells: 30% -> 15% Required: INT 14 -> 38: INT 14 -> 38 Spell Scaling: INT 84 -> 92, Carian Regal Scepter Progression Curve Azure's Glittering Scepter: Spell Cost: 120% -> 115% Spell Cost: 100% -> 115% Lusat's Glintstone Staff: Spell Cost: 150% -> 135% Digger Staff: Default Skill: Resistance 

Prince of Death Stones: The usual path of reinforcement has been replaced by one using the Dark Stones. Increase in Death Spells: 10% -> 15% Spell Scaling: The progression curve for the Gold Order Print scales better at lower INT/FTH values. Troll Knight Sword: Default Skill: Tremendous Phalanx Requirements: STR/DEX/INT 20/14/18 -> 22/12/18 Scale: STR/DEX/INT 45/45/30 -> 45/10/55 Damage: Physical/Magical 124/80 -> 124/ 110 Moonricil's Nightblade Default Skill: Tremendous Phalanx Requirements: STR/DEX/INT 20/14/18 -> 16/22/18 Scale: STR/DEX/INT 45/45/30 -> 30/45/45 Damage: Physical/Magical 124/80 -> 124/110 Royal Sword: Scale: STR/DEX/INT 37/15/40 -> 38/20/52 16/21/0/28 12/18/27/27 30/0/64 10/30/47/47 Damage: Physical/Magical 112/134 -> 124/110 Physical/Magical 112/134 -> 118/124 Golden Order Greatsword: Sacred Damage is proportional to INT/FTH, AOW proportional to Sacred Damage: STR/DEX/INT/FTH -> Scale: STR/DEX/INT/FTH 10 /-> Caliber Dragon Greatclaw: Default skill: Lightning Strike Tremendous Phalanx: 75 -> 100 Stamina damage: 50 -> 80 Resilience damage 8 -> 12 Follower damage: 15 -> 24 Great Blade Phalanx Poison Damage 10.75 -> 12 Lightning Slash: Damage scale: STR + DEX + FTH, Slash and Lightning strike, Buffs fixed. Build order: This skill has been redesigned to enhance the golden light. It is a medium and short range movement designed to cause substantial balance/nature damage and significant endurance damage to puncture any resistance. First Record Range of Blast 4 -> 6 Endurance Damage 350 -> 800 Vital Damage 19.25 -> 33 Grants 35% Sacred Damage Weakness to Enemies Damaged for 30 secs. Damage level (stagger) reduced from "Great Throw Back" to "Long Stagger". The wave speed is reduced by a third and the life time is reduced by a third. The effective range of action has remained the same, but the time during which you can enjoy its beauty has increased. Golden City: The height, extent, and number of sacred spheres are adjusted to have the same effect as Eldestri's avatar. Sacred Spheres Damage: Previously, damage was relatively high, independent of Sacred Weapon Damage, and was roughly proportional to weapon upgrades. Now it depends mainly on the damage from the weapon and increases slightly with the improvement of the weapon. Endurance damage (per sphere): 45 -> 22 Balance damage (per sphere): 1 -> 0.25 Eternal Darkness: Magic effects have been reworked; they now have three effects: Spell Draw, Spell Destruction and Spell Vulnerability Three effects: Spell Draw: The original Eternal Darkness effect draws small energy missiles to the center: 4m -> 9m Spell destruction: Like Rennala's Full Moon, destroys spells upon contact. Range: 2.5 m -> 9 m: vibrates at a distance of 2.5 to 3.5 m from the center. Spell Weakness: Increases enemy magic damage in the spell area by 20%; does not add up with Rennala/Runny moons; does not add up with spell damage; does not add up with spell damage; does not add up with spell damage; does not add up with spell damage; does not add up with spell damage; does not add up with spell damage. Valid for 60 seconds after leaving the spell area: INT 35 -> 80, Cost: FP 25 -> 50, SP 15 -> 70 Rykard's Fury: The type of spell has been changed from "Magma" to "Death". However, for use with the Horror Amulet, the Breakup Whirlwind retains the "Magma" tag: It is considered a death spell: adds 23 Frostbite to the Spoon, increasing the base DMG by 10%: 23 Frostbite added, increasing the base DMG by 10%: Eternal Darkness, updated many throwing attacks, moon-destroying Lenara/Lanni: Astaire Beam, Laser of Death summoned skeleton, Avatar Eldtree’s Golden Ball, all Lenara’s projectiles, the flaming carpet of the Rite of Death spike, the flame of the Morgue, the dagger and spear of Morgoth, Spit of Mariquez, the spear of Radagon, the nebula, the star and spit of the Elden Beast, the Spit and the sword of Lenara, the mad flame of Midora, etc. With the exception of the Fire Carpet of Death Birds, the Dragon Breath (and others) and many ground attacks were not made destructible. Solid projectiles do not work, nor do physical spells such as Rock Slingshot and Blades of Stone. Shards of starlight: may be reborn: may be reborn. So far, this only applies to the Alteria leaves on Earth, not to the flowers. The Great Arrow of the Golem and the Magic Arrow of the Golem: Drop rate 50 -> 250 (for comparison, the Great Arrow is 500) Familial Rancor, Rancor Pot and Hefty Rancor Pot: added 23 Frostbite to the shells Edited parameters: AtkParam_. Pc, EquipParamGem, EquipParamWeapon, ItemLotParam_enemy, ItemLotParam_map, SpEffectParam, Bullet, Magic Setup: Make sure ModEngine2 is installed Make sure ModEngine2 is installed: https://github.com/soulsmods/ModEngine2/releases Open the mod, place the file 'regulation.bin' in the folder 'mod' in the ModEngine2 directory Run the game using 'launchmod_eldenring.bat'.

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all (vanilla_plus-7148-1-4-1-1736680955.7z)