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- (Obsolete - see description) Changes helmet visibility

(Obsolete - see description) Changes helmet visibility
About This Mod
This mode has been replaced by tomclark Transmogrify Armor mode. It is much easier to set up and use, has more features, and does not need to be combined with other modes. This mode will be left unattended, but will no longer receive updates.
If you wish to remove this mode, please return the helmet and armor to normal before doing so. Otherwise nothing will break, but if you leave the button on, the blue and / or white ring password icon will become permanently active.
Original description:
Add a transitional element to specify which helmet is worn during use. This will visually hide your helmet while keeping the stats and bonuses it gives. This effect lasts until you turn it off.
It also includes concept-affirming elements that change the look of your body, arms and leg nests in a cloth set of clothes. The armor set you are using cannot be changed in the game.
You can do both in the crafts menu. They are displayed at the bottom of your inventory, under the multiplayer items.
Warning
The use of this mode in the usual online mode will be prohibited.
This mod adds new elements to the game that the game server and anticheat will notice your registration and ban you from owning October.
If you want to go online, use a different save or make sure you've removed all traces of this mode before doing so.
Seamless Coop has its own separate storage system and does not synchronize with regular online servers at all, so its use is 100% safe.
Make sure everyone has the same version installed using Seamless Coop.
If someone in your group doesn't have the same version as others, so you may have problems, we can't help you.
At best, it will make your game asynchronous, and at worst, it may cause your game to crash or prevent you from connecting to each other.
This means that you must all use the same version number and file.
Compatibility:
It is a little in harmony with seamless huts
As the loading screen progresses, only the owner's armor will still be replaced against all players.
The traveler will continue to see his armor open, but other players will not see it until it is closed and reopened.
It is incompatible with any mode that replaces editing.Trash, msgbnddcx, or menu.If msgbnddcx is not integrated、
It is incompatible with any mode that modifies the properties of white and blue crypto rings
Known Errors:
In rollers, the helmet/deck armor returns to what you actually wear
This may be decommunized because cutscenes do not show visual effects
There is no need to decommit, as this only applies to cutscenes themselves
Transitions may not be available after you teleport cutscenes from the Giant Foundry to Fal Decoisar and defeat Elden Monster
Rest in grace to correct it
Seamless co-operatives can decommunize the use of transition elements after watching certain clips
It looks like it's about being in the world of other players, but it will be fixed when you go through the download screen
For Armor Cosmetic Kits: Armor with arms raised up to avoid trimming, such as Lionel's Kit, may not work properly under certain conditions:
If your real armor pushes your hands up, even if your cosmetic set doesn't, it will still be in your hands, even if your hands are oddly exposed.
If your real armor doesn't push your hand up, it will cause your hand to plummet into the armor, even if it does your cosmetic kit.
Replacement of the cosmetics kit:
This mode uses blue-white information about the state of the crypto ring, and reuses the corresponding functions to display visual effects only. This is to ensure that the effects are really permanent, meaning they won't disappear even if you go through the download screen or die. Unfortunately, this also means that two such permanent elements can exist at the same time, which means that you will have to edit the visual image of one of them to use the desired armor. In Speffectvfxparam, go to the 869500 rudder line or the 869501 body line
Find the booking ID you want or this list of booking IDs in Equiparamprotector (ID - far left number)
If I change the transformprotectorid to the first set ID, I want it to look like "xxx000" (i.e. the Caden set is ID50000)
If your armor does not have a helmet/ID, such as "xxx000", use an ID from another part and change the last 3 digits to 000
(Optional) Change the icon and text to reflect the changes
Use ID10000 to hide your armor
Because of the way Param works, not all clusters can be effectively used as transmog. A kit that includes only part of the chest in the ID will show only part of the chest and leave the arms and legs bare (for example, even without underwear). In addition, param does not allow one-piece transmogs other than a helmet, so you can only make a helmet or a helmet for the whole body without a helmet.
(Advanced) Special cosmetic armor:
What's new in version 1.10, you can replace a custom set with an existing armor item to mix and match your own existing set of gear, copy a set of items to use, and match them with a custom set ID.
xxx000-Head
xxx100 Body
xxx200-Hands
xxx300-Feet
Tread identifier: 8690xxx
Image 1
It can also replace a specific model of armor that you need as a cosmetic set, without changing the existing set. To do this, you must specify your own model in the parts folder. By default, the supplied mask uses the same mask model as the night set, so it must work immediately with the full body replacement set.
Part Number: 8690.
Files with the letter "_L" (lowercase L) are only required when using mods with other players, so that they don't appear on the screen when using cosmetic armor, but there aren't many of them in all special models, so they can still be invisible after a certain distance.
General installation:
First, download Mod Engine2 from here and if you don't already have it, follow the installation process there.
((If necessary, follow the instructions for Me2 to work in the shed without interruption)
Method 1:
1. Extract the contents of the togglehelm folder to the mod folder in the Mod engine directory
2. Run the manual ring through me2
This is the easiest way, but it will overwrite any changes and text modes you have uploaded to the mods folder. If necessary, make a backup.
Method 2:
1. Extract the "togglehelm" folder to the mode infrastructure directory
2. Open the file "config_eldenring.toml" and add this line to the list of mods:
{ enabled = true, name = "togglehelm", path = "togglehelm" },
(The Mode folder is not required and is for demonstration purposes only.)
3. Register and start the manual ring via ME2
This method is more advanced, but you can avoid overwriting other modes you have set. AMI is not necessary for this, but I personally recommend it.
Join:Organization.Trash
It's included in the Merge Files folder.You need the csv.Trash file under the csv folder to merge your changes.
To merge the editor files, open the file to which you want to add this mode in DS Map Studio and merge the following categories:
Package set: 869500, 869501
Equiparamptector (required only when using a custom model): 8690000, 8690100, 8690200, 8690300
Ten,000 yen: 31,900 yen, 31,901 yen
My money per view: 869500,869501
DIFFERENCE: 869500,869501
If you have problems with the shoplineupparam_recipe concatenation, you can manually change the string ID and it will have almost no effect. However, I need to save the identifier between the first and last decommunized element in the parameter.
DS Map Studio Merge:
Create a new project using the Mode/Edit folder.If you haven't already created one, use bin as the project directory
Select my money editor
Select options to import
Click Edit <Import CSV < From File < All and select the appropriate mode from the mail merge file
Text (msgbnddcx and menu.msgbnddcx)
I also added raw text files to the Merge Files folder for editing and packaging in DS Map Studio. You should only do this if you have another mode that modifies the text.
If you have not used or combined "elements" of this mode.msgbnddcx" or "menu.In "msgbnddcx", the element in this mode has no text and is identical to the message encryption ring. If you want to edit text in another mode without merging, only the text in that mode applies.
Defragmenting these files is a bit more complicated, so I won't explain it here. There is no need to work in this mode, and you still have an icon to identify the item if you are not using it.
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