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Sekirodeflect-X-Clevermodpack-X-Scaledfist-X-Fistofmoonandflame-X-Patch MOD

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Game version:all
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About This Mod

Patch and instructions for combining Kkmstr 2 Scaled fist and Fist of Moon and Flame mods with Sekiro deflect and Clever mod pack.

This is a tedious process for those who do not like to dig into the files of the game.

Here we assume that you have already installed Sekiro Deflect X Clever's Modpack on Seamless and ME2.


Download and install sekiro deflect in this order and combine the versions (check the archive) I'm not sure the latest update is compatible with Clever.

1. moveset modpack 23.3-1928-23-3-1723137938.zip

2.-- Sekiro Deflection-5494-1-0-3-1723420.rar

3.-- ADDON -- SEKIRO ANIMATIONS-5494-1-0-2-1722908924.rar

4.— Patches — CLEVER MOVESET MODPACK v23.3-5494-1-0-3-1723940556.rar (I used the Bloodhound step here)


After that, a sekiro deflect with smart weapons should appear in your game.


KKmstr was kind enough to provide most of the files needed to bundle its mods into a large package.

1. 1. Choose a mod and start with it. Download the master file and the merge file.

2. Import all CSV files provided by KKmstr using smithbox.

3. Create a desktop shortcut for WitchyBND for ease of use.

4. open Elden Ring with 4 mods, open the ME2 folder (it should be in the 'mod' folder inside Sekiro and clever) and open the mod folder.

5. open the 'chr' folder and locate the c0000.anibnd.dcx file.

6. Drag this file to the WitchBND shortcut on your desktop.

7. The file will now be extracted to the 'chr' folder.

8. Open the folder you just created and locate the 'tae' folder.

9. Copy the tae files from KKmstr 'Merge Files' and place them in the tae folder.

10. Return to the main chr folder, where the c0000.anibnd.dcx file is located, and delete the c0000.anibnd.dcx file (the file, not the folder).

11. drag the c0000-anibnd-dcx-wanibnd folder to the WitchyBND shortcut, the file will be repackaged and a new c0000.anibnd.dcx file will be created, then delete the folder.

Drag the c0000_a1x.anibnd.dcx file onto the WitchyBND shortcut to unzip it. Same as above. 

13. Copy the file from the KKmstr "Merge Files" into the c0000_a1x.anibnd folder and paste it into the c0000_a1x.anibnd folder under a1x_compendium.

14. return to the main folder, delete the c0000_a1x.anibnd file, and drag the folder to the WitchyBND shortcut. This will repackage the file and create a new c0000_a1x.anibnd file.


All the animations were copied and repackaged into a SekiroXClever MOD installation.


15. run ERClipGeneratorTool.exe and locate the file c0000.behbnd.dcx (it should be under c0000.anibnd.dcx) from the file -> Open menu.

16. A pop-up window appears, and select the third option (behavior).

17. Go to File again, select 'Import from Aniband' and select your c0000.anibnd.dcx file.

18. Click OK and allow the tool to import the file.

19. Save the file. Shut down.


This is the easiest part, now you need to combine the scripts and import the names and descriptions of the weapons.

It's very difficult to explain, so I'll put it out as a download patch.


But let me briefly explain how to do that.


The script requires Note++ and the 'compare' plugin.

Download and install Note++, there is a Plugins tab at the top, go to the Plugins Manager and find the compare plugin.

Please install it and reboot.


1. Navigate to ME2->mod->action->script->c0000. hks Rename to MAINc0000.hks for ease of use.

2. Right-click to open in Note++, navigate to the main file downloaded from the KKmstr fashion page, and open this c0000.hks file in Note++.

3. You should now have two open script tabs. Go to the main tab, click the plugin tab and choose "set first for comparison".

4. Then reopen the plugin and choose Compare->Compare.

5. Note++ will show two files side by side and highlight the differences.

6. just copy from KKmstr mode to a file named MAINc0000.hks, not vice versa.

7. be sure to save MAINc0000.hks, close Note++ and rename MAINc0000.hks to c0000.hks.


As for the title and description, it's probably possible to do it in smithbox, but I don't know how. I did it this way.


1. Locate the item_dlc02.msgbnd.dcx file in KKmstr's mod->msg->engus in my and KKmstr's mod.

2. Drag each of them to the WitchyBND shortcut, which will unpack and create the folder of the same name and delete item_dlc02.msggbnd.dcx.

3. open the folder and locate the ArtsCaption_dlc01.fmg file, drag it to the WitchyBND shortcut, it will create an XML file with the same name, delete the main file.

4. 4. When ArtsCaption_dlc01.fmg.xml appears in both files, check which is the primary file and open both in Note++.

5. compare both files using the above procedure, copy some KKmstr mod to your file, save the file, drag-and-drop xml to witchyBND and repackage.

6. 6. Then locate the WeaponCaption_dlc01.fmg and WeaponName_dlc01.fmg files and repeat the process for each file.


Now one of the KKmstr mods should be merged, repeat the whole process for the other.


The file I uploaded here already has both mods merged, so import the CSV from both mods and copy and paste the tae file.




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Game Version *

all (Patch-6352-1-1724789659.7z)