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Easy HP-FP media generation (no parameters - super join possible) and FP buffer

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Mod version:1
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Very combinable (no regs.Lua module for HP and FP multimedia playback based on a percentage of the maximum or fixed value (adjustable) super adjustable (time adjustable), includes the surrounding charging shock a few seconds after hitting the latter, as well as the FP screen (damage not included). Shoot, your fp, your hp, can switch).

There is nothing that can change the settings or change the animation.


To view FP shield settings, see c:\Program File (x86)\Steam\steamapps\common\ELDEN RING\Game\fpShield\hksModule-FPShield\fpshield.lua" and tinker with variables.


What you can deal with (default settings):


ENABLE_FP_SHIELD=true Set to true to enable the fp screen and false to disable the fp screen. An FP shield means you can use fp to reduce damage. Other settings below.


ENABLE_STAT_REGEN=true statistics Set to true to enable statistics refresh and false to disable statistics refresh. Stat regen means HP and fp will be updated over time. Other settings below.


BLOCK_ALL_DAMAGE=false - Set to true to block all damage (e.g. toxic tic, your fp is always reset if your hp is below the maximum).


Suppose I have ALLOW_DAMAGE_PENETRATION =trueま10 / 120FP and it got 99999 damage. If this is not true, the damage will be 0, since there is still FP to reduce the impact. If true, you will get 99,999 damage (if you set the FP: HP direct correlation), and your piddly10fp will be enough to cover that cost.


Set this to 0 for the obstacle, which is Fp_HP_CORRELATION= 1—1FP = 1HP. Set this to 1: 1FP = Maximum hp barrier of 1%. Set this value to 2 to disable Fp at a constant rate of every percent of maximum HP.


FP_HP_MULTIPLIER = 5乗算 Multiply the efficiency of the FP barrier by the opposite. For example, if you have 10 fp and FP_HP_MULTIPLIER is 1, and you can reduce damage by 10 hp, if FP_HP_MULTIPLIER is 0.5, you can reduce damage by 20 hp.


- Statistics are played once per second.


AMBIENT_FP_REGEN_PER_SECOND=5 damaged How many FPs do you play in 1 second if it is intact.


FP_REGEN_CORRELATION=0 Set this value to 0 for the exact FP value. Set this value to 1 for the maximum FP percentage.


FP_REGEN_COOLTIME= 5p seconds after the last sample of damage before Fp regeneration begins.


AMBIENT_HP_REGEN_PER_SECOND=1 ー How much does HP update per second if there is no corruption.


For an exact HP value of HP_REGEN_CORRELATION=1, set this value to 0. Set this value to 1 for HP maximum percent.


HP_REGEN_COOLTIME=10 damage Number of seconds between the last instance of the deck and the start of the HP upgrade.

Similar Mods/Addons

Game Version *

all (FP Regen and More-5103-1-00-1717304452.rar)