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Revisiting the mascot.

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About This Mod

When I finished the game and the NG+7 DLC, experiencing severe mental and physical pain, at the moment when I wanted to create various builds, I realized that most mascots... ...not so much, i realized it was.

So I decided to change their meanings so that they were "good" or "beautiful" but not "broken" or "too strong".

Changes.

At first I was going to keep it to myself, but when I looked at the mods for this game, I found several that were doing the same thing.


If you don't have DLC, please note that this list is a "spoiler" for the Mascot added to DLC.


This is only for PVE, PVP has not been changed.


A .CSV file is included in case you want to combine this mod with other mods.


Some talismans may not get changed because I'm new to this business and didn't understand how to change some things the way I wanted.


I want to make mascots better but not too powerful, and some combinations can be too powerful, so reviews are welcome.


Below is an alphabetical list (with some exceptions):



An Elder's Enthusiasm: 20% more attack power for 30 seconds while player or someone is berserker → 20% more attack power for 60 seconds while player or someone is berserker  


Sickness charm: Increases resistance to the last state to 350 (120 seconds for poison/lead rot, 45 seconds for frostbite, 30 seconds for bleeding/hibernation/madness) → Gets resistance to the last state for 30 seconds.


Ancestral Spirit Horn: Restores 3 FP when killing an enemy (3% FP when Mind 16, 1% FP when Mind 50) -> 5% + 1 FP when killing an enemy (also restores 3 FP when Mind 1 to 7).


Arrow Range Amulet: increases the effective range of bow and some spells by 65% → increases the effective range of bow and some spells by 100%.


Arrow Rapid Ascension Charm: increases the effective range of bow and some spells by 50% and increases the attack power of arrows and quivers by 8% → unchanged.

(Can be stacked with the Arrow Sting mascot at a shorter range, but cannot be equipped together, as the Arrow mascot becomes useless at a longer range.) 


Arrow Sting mascot 10% increases the power of arrow and arrow attacks → 16% increases the power of arrow and arrow attacks.


Arsenal Charm increases maximum equipment load by 15% → No change


Arsenal Charm +1: Increases maximum equipment load by 17% → Increases maximum equipment load by 20%.


Greatger's Armoury Increases maximum equipment load by 19% → Increases maximum equipment load by 25%


Assassin Serule Dagger Recovers 15 FP on Crete → 5%+15% FP on Crete


Crimson Assassin Dagger: Regenerates 10+85% HP on Critical Strike → Regenerates 10+100% HP on Critical Strike


Ax Amulet 10% increased damage from Charge Attack → No change


Dear Stardust gives you 99 dexterity to the speed of fire, but your damage is increased by 30%.

(no use), gain 5% increased damage.


Sword of Mercy: Increases your attack power by 20% for 20 seconds after a critical hit.


Blessed Blue Dew Amulet: 0.5 FP regenerates per second (once every 2 seconds) → 1.5 FP regenerates per second (3 times every 2 seconds).


Amulet of blessed dew: Heals HP 2 times per second → Heals HP 6 times per second.


The Blue Dancer spell increases physical damage at low weights (15% at 0 EW, 13.5% at 8 EW, 9% at 16 EW, 3.75% at 20 EW, 0% at 30 EW+) → Increase

Physical damage at low weight (17.5% at 0 EW, 15.75% at 8 EW, 10.5% at 16 EW, 4. 375% at 20EW, 0% at 30EW+)


Blue Feather Branch Sword 50% less damage if HP is 20% or less → 50% less damage if HP is 25% or less.


Bolt Drake Amulet: 13% lightning damage reduction → 14% lightning damage reduction.


Boltdrake Talisman+1: 17% reduced lightning damage → 18% reduced lightning damage.


Boltdrake Talisman+2: 20% reduction in lightning damage → 22% reduction in lightning damage.


Boltdrake Talisman+3: reduce lightning damage by 22% → reduce lightning damage by 26%.


Cow Goat Amulet: Increases Life Force by 33% (same effect as 25% reduction in Life Force damage) → Increases Life Force by 46.2% (same effect as 35% reduction in Life Force damage).


Carian Filigreed Crest Reduces the cost of FP skill by 25% → Reduces the cost of FP skill by 30%.


Cerulean Amber Medallion Increases the maximum number of FP by 7% → Increases the maximum number of FP by 8%.


Cerulean Amber Medallion +1: Increases the maximum number of FPs by 9% → Increases the maximum number of FPs by 12


Amber Medallion +2: Increases maximum FP by 11% → Increases maximum FP by 16


Cerulean Amber Medallion +3: Increases maximum FP by 12.5% → Increases maximum FP by 20%.


Cerulean Seed Amulet Increases FP recovery from Cerulean Tear vials by 20% (if the mind is 44, +12 vials fully recover FP) → unchanged


Cerulean Seed Talisman +1: Increases FP recovery from Cerulean Tears taps by 30% (if the mind is 48, +12 taps fully restore FP) -> Increases FP recovery from Cerulean Tears taps by 40% (if the mind is 52, +12 taps fully restore FP).


Clarifying Horn Spell increases concentration (affects sleep and madness) by 90→ Increases concentration (affects sleep and madness) by 100


Brightening Horn +1 spell: increases concentration (affecting sleep and madness) by 140→ increases concentration (affecting sleep and madness) by 175


Lighting Horn Spell +2: Increases concentration (affecting sleep and madness) by 180→ Increases concentration (affecting sleep and madness) by 250


Claw Amulet: Increases attack damage in a jump by 15% → unchanged


Companion Jar: power (damage) of abandoned containers increased by 20% → power (damage) of abandoned containers increased by 25% 


Concealing Veil: Hides the owner when he crouches against enemies.


Crepuscular Vial: Muffles all sounds made by the medium while moving → does not change.


Red Amber Medallion: Increases the maximum HP by 6%.


Crimson Amber Medallion +1: increases maximum HP by 7% → increases maximum HP by 8%.


Crimson Amber Medallion +2: 8% increase in maximum HP → 10% increase in maximum HP.


Crimson Amber Medallion +3: 10% increase in maximum HP → 12% increase in maximum HP.


Red Seed Amulet: Increases HP recovery from crimson tear vials by 20% (+12 vials restore all HP if life force is 30, requires 2 vials if life force is 66) → unchanged


Crimson Seed Amulet +1: Increases HP recovery from crimson tears by 30%.

 

Crucible Feather Amulet: Improves the evasion roll (+6 iframes at 60k/s, +3 iframes at 30k/s), but the damage taken is increased by 30% -> Improves the evasion roll (+6 iframes at 60k/s, +3 iframes at 30k/s), but the damage taken is increased.


Not Crucible Charm eliminates the bonus damage from a head shot and stagger.


Crucible Scale Talisman Reduces Critical Damage taken by 30% → Reduces Critical Damage taken by 75% (only very rare in PVE).


Crucible's Graceful Feather Amulet: Improves backstepping (by adding iframe, probably 60 at 26 fps, so it's about the same as a roll), but increases the damage taken by 15% -> Improves backstepping, but increases the damage taken by 15%.

Improves backstepping, but increases damage taken by 5%.

All Four of the above → Eliminates head shot and stagger bonus damage, reduces critical damage taken by 75%, improves backward and evasion rolls, and increases damage taken by 15%.


Crusader Cross: Increase attack power by 15% for 20 seconds after killing an enemy → Increase attack power by 15% for 30 seconds after killing an enemy.


Curved Sword Amulet (Curved Sword Amulet): Increases your protection damage by 20% → unchanged. 


Daedikar's Grief: Damage dealt is increased by 100% → Damage dealt is increased by 100%, but is immune to all status effects (Poison, Red Rot, Bleeding, Burn, Freeze, Sleep, Madness).


Dagger Charm: 17% more critical damage → 17.5% more critical damage.


Amulet of the Dragon Crest Shield: 10% less physical damage → 12.5% less physical damage.


Dragon Ridge Shield Amulet +1: 13% less physical damage → 15% less physical damage


Dragon Crest Shield Amulet +2: 17% less physical damage taken → 17.5% less physical damage taken.


Dragon Crest Greater Shield Amulet: 20% less physical damage → No change.


Dry Bouquet: When a summoned spirit dies, the attack power increases by 20% for 30 seconds → When a summoned spirit dies, the attack power increases by 25% for 60 seconds. 


Enraged Divine Beasts Increases Storm Power (damage) (any weapon, expendable, spell, or skill that deals storm damage) by 10% → Storms (any weapon, expendable, spell, or skill that deals storm damage) by 20


Erdtree Favor: Increases HP by 3%, endurance by 7% and load on gear by 5% → Increases HP by 4%, endurance by 8% and load on gear by 7.5%.


Erdtree +1 Favor: increases HP by 3.5%, endurance by 8.5%, and equipment load by 6.5% → Increases HP by 5%, endurance by 10%, and equipment load by 10%.


Erdtree Favour+2: Increases HP by 4%, endurance by 10%, equipment load by 8% → Increases HP by 6%, endurance by 12%, equipment load by 12%. 5%


Canvas Amulet of the Faithful Increase spell power (damage) by 4% → Increase spell power (damage) by 6


Canvas Herd Amulet: Increase spell power (damage) by 8% → Increase spell power (damage) by 12


Fire Scorpion Amulet: Increases Fire Damage by 12%, but increases Physical Damage taken by 10% → Increases Fire Damage by 15%, but increases Physical Damage taken by 5%.


Flamedrake Talisman: 13% less fire damage → 14% less fire damage


Flaming Serpent Charm+1: 17% less fire damage → 18% less fire damage


Flamedrake Amulet+2: 20% less fire damage → 22% less fire damage.


Flamedrake Charm+3: 22% less fire damage → 26% less fire damage.


Godfrey icon: 15% increased attack power of charged spells and skills → 16% increased attack power of charged spells and skills


God Swaddle Clothing: Restores 30+3% HP on long-duration attacks (only works on melee attacks) → Restores 20+2% HP on long-duration attacks (also works on long-duration attacks with skills and spells.

It also acts on abilities and spells).


Golden Scarab Increase rune growth by 20% → Increase rune growth by 30%.


Amulet of Graven School Increase Wizard Power (Damage) by 4% → Increase Wizard Power (Damage) by 6%.


Graven Mass Amulet Increases Witch Power (damage) by 8% → Increases Witchpower (damage) by 12%.


Grand Shield Amulet Reduces your blocking endurance damage by 20% → No Change


Green Turtle Amulet Increases endurance gain speed by 8 per second → Increases endurance gain speed by 10 per second


Biceps turtle charm: Endurance regeneration rate increased by 10 per second → Endurance regeneration rate increased by 12 per second.


Halig Drake's talisman: 13% less Holy Damage → 14% less Holy Damage.


Haligdrake Talisman +1: 17% less Holy Damage → 18% less Holy Damage.


Haligdrake Amulet+2: 20% less holy damage → 22% less holy damage.


Golden Sword: 22% less Sacred → 26% less Sacred Damage


Hammer Enchantment: 40% increase endurance damage against blocking enemies → unchanged


Immunity horn mascot: Immunity (acts on poison and red rot) increased by 90 → immunity (acts on poison and red rot) increased by 100


Immunity Horn Charm +1: increases immunity (affects poison and red rot) by 140→ immunity (affects poison and red rot) by 175


Immunity Horn +2 spell: Immunity (affects poison and red rot) increases by 180→ immunity (affects poison and red rot) increases by 250


Rape the Delight of Corruption: When a player or other player is poisoned or affected by Red Rot, attack power increases by 20% for 20 seconds.

When a player or other person is poisoned or affected by Red Rot, the attack increases by 20% for 30 seconds (Poison for 90 seconds, Predatory Poison for 30 seconds, Red Rot for 90 seconds).


Ripping Cross Tree: Linear attack damage increased by 15% → unchanged.


Lance Amulet: Horse attack damage increased by 15% (applies to melee attacks only) → Horse attack damage increased by 15% (applies to both melee attacks and spells) (unknown how this will affect bows)


Lightning Scorpion increases lightning damage by 12%, but increases physical damage taken by 10%.

Increase lightning damage by 5%.


Long Tail Cat Amulet: Disables non-lethal damage from falling → No change (not sure how to increase lethal height.

).


Blood Lord's Delight Increases attack power by 20% for 20 seconds when a player or someone else bleeds → NOT CHANGED.


Magic Scorpion increases Magical damage by 12%, but increases physical damage taken by 10% → Increases Magical damage by 15%, but increases Magical damage taken by 5%.


Print Marika's Wound: Increases Intelligence, Wit, Faith and Magic by 3 points each, but increases damage taken by 10% → Increases Intelligence, Wit, Faith and Magic by 3 points each, but increases damage taken by 5%.


Sorecial Mariki: Increases Spirit, Intelligence, Faith and Mysticism by 5 points, but increases damage taken by 15% → Increases Spirit, Intelligence, Faith and Mysticism by 6 points, but increases damage taken by 10%.


Winged Sword Order Increase attack power with consecutive attacks (3%, 5%, 10%) → Increase attack power with consecutive attacks (3%, 6%, 12%)


Rotten Winged Sword Order: Increases attack power for sustained attacks (6%, 8%, 13%) → Increases attack power for sustained attacks (8%, 10%, 14%)


Millicent Foot Prosthesis: Repeated attacks increase attack strength (4%, 6%, 11%) and agility (5%) → Repeated attacks increase attack strength (4%, 8%, 12%) and agility (6%)


Noxtella's Moon Increases the number of memory slots by 2→ Increases the number of memory slots by 4 (the maximum possible number of memory slots is 14, but it can now be reached)


Speckle Necklace Increased immunity (poison and red rot), increased concentration (S) 5


Speckle +2 necklace: immunity (poison and red rot), concentration (sleep and madness) and endurance (bleeding and frostbite) increased by 100 → immunity (poison and red rot), concentration (sleep and madness) and endurance (bleeding and frostbite) increased by 125


Old Lord's Amulet 30% Spell Duration → 50% Spell Duration Increase


Relic of the Outer Gods Increase Vital Power by 5→ Increase Vital Power by 10


Pearl Shield Amulet Increases Non-Physical Damage Denial by 20% while protecting → No Change


Pearl Rake charm 5% less elemental damage → 7% less elemental damage


Pearldrake Talisman+1: 7% less elemental damage → 9% less elemental damage.


Pearldrake Mascot+2: 9% less elemental damage taken → 11% less elemental damage taken


Pearldrake Amulet +3: 11% less elemental damage → 13% less elemental damage.


Perfumer Mascot: Increases the power (damage) of perfume-using arts by 20% → No change


Primal Glintstone Blade: reduces maximum HP by 15%, but reduces FP spells by 25% → FP spells reduced by 20%.


Prince of Death pustules: Increases Strength by 90 (affects Blight) → Increases Strength by 100 (affects Blight)


Prince of Death pustules: Increases power by 140 (affects Killer Sickness) → Increases power by 200 (affects Killer Sickness)


Artificial Legged Relic increases agility by 5→, increasing agility by 10.

Radagon Icon: Adds agility 30 to the speed of the dash → Adds agility 35 to the speed of the dash (70 is the upper limit).


Print Radagon Wounds: Increases Strength, Endurance, Fortitude, and Agility by 3, but Increases Damage dealt by 10% → Increases Strength, Endurance, Fortitude, and Agility by 3, but increases damage dealt by 5%.


Saul of Radagon Increases your strength, endurance, fortitude, and agility by 5, but increases damage dealt by 15% → Increases your strength, endurance, fortitude, and agility by 6, but increases damage dealt by 10%.


Red Feather Branch Sword Increases attack power by 20% if HP is 20% or less → Increases attack power by 20% if HP is 25% or less.


Rellana's Cameo: If you hold a rack for 2 seconds, damage is increased by 15% → If you hold a rack for 2 seconds, damage is increased by 20% (damage remains the same, but the effect start time is reduced from 2 seconds to 1 second) (I think it's better, but I don't know how).


Retaliation Cross Tree: The damage of the next attack after rolling over or stepping back is increased by 17% → unchanged


Ritual Shield Amulet: Reduces damage taken by 30% at maximum HP level.


Ritual Sword Charm: 10% increase in attack power with maximum HP → 15% increase in attack power with maximum HP


Roar Medallion: Increases damage from roar and breath attacks by 15% → unchanged


Holy Scorpion Amulet: Increases Holy damage by 12%, but increases physical damage taken by 10% → Holy damage increased by 15%, but Holy damage increased by 5%.


Sacrificial branch: disappears after death instead of rune → unchanged (I would like to prevent its disappearance, but do not know how)


Chablis Plague: Always attracts enemy attacks → unchanged


Alexander's Shard: Increase your attack power by 15% → unchanged


Accurate Shot Amulet: Increases your attack power with accurate firing by 12% → unchanged


Broken Stone Amulet: Increases the power (damage) of hits and crushing moves by 10% → Increases the power (damage) of hits and crushing moves by 15%.


Silver Scarab: 75 increase in openability → 300 increase in openability


Blacksmith Mascot: 10% increased damage from missile attacks → 20% increased damage from missile attacks


Lance Charm: 15% increased counter-attack damage from your strike weapon (physical damage only) → 15% increased counter-attack damage from your strike weapon (physical and elemental)


Caster Charm: 13% less magical damage → 14% less magical damage taken.


Spelldrake Charm+1: 17% less magical damage → 18% less magical damage


Spelldrake Charm+2: 20% less magical damage taken -> 22% less magical damage taken.


Spelldrake Charm+3: 22% less magical damage taken -> 26% less magical damage taken.


St. John's Mascot+2: Magical damage reduction -> 26% Magical damage reduction Trina's Smile Increases attack power by 20% for 30 seconds when a player or someone is euthanized → Increases attack power by 20% for 60 seconds when a player or someone is euthanized. 


Talisman of the Valiant Horn 90 increased endurance (affects bleeding and freezing) → 100 increased endurance (affects bleeding and freezing).


Horn of Valor Amulet +1: increases endurance (bleed and freeze effects) by 140→ increases endurance (bleed and freeze effects) by 175


Horn of Valor +2 spell: Increases stiffness (bleeding and freezing) by 180→ stiffness (bleeding and freezing) by 250.


Relic of the Stargazer: Increases Intelligence by 5 → Increases Intelligence by 10


Star Scourge Relic: 5 Strength gain → 10 Strength gain


Taker's Cameo: 3% + 30 HP when killing enemies → 4% + 20 HP when killing enemies


Lord's Bestowal Amulet: 35% less poison damage after using Vial of Tears by 2 seconds → 50% less poison damage after using Vial of Tears by 2 seconds.


Amulet of Terror Increase Magma Power (Damage) by 15% → Increase Magma Power (Damage) by 16%.


Twin Blade Talisman: 45% damage increase on the last hit of the attack chain → No change


Two-Fingered Relic: Increases faith by 5 → 10


Two-Handed Sword Amulet: 15% increased damage when using two hands → No change


Verdigris Discus: 10% less damage under heavy load, 20% less damage under overload → No change


Viridian Amber Medallion Maximum endurance increased by 11% → Maximum endurance increased by 12%.


Viridian Amber Medallion +1: Increase maximum endurance by 13% → Increase maximum endurance by 16%.


Viridian Amber Medallion+2: Increases maximum endurance by 15% → Increases maximum endurance by 20%.


Viridian Amber Medallion +3: increases maximum endurance by 17% → increases maximum endurance by 24


Wartime ceramic shard: Increase your attack power by 10% → unchanged

Installation:


Place the regulation.bin file in the game folder.


If you have already modified the game and replaced this file, use the .CSV file instead and merge it with the regulation.bin file using an application like Smithbox.



We hope you enjoy your changes and can use the .CSV file to modify your game.

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