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Compact HUD Settings

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Mod version:1
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Make small changes to make Hud smaller and more unobtrusive. Updated to version 1.10

Main list of changes:

The weapon proficiency indicator moves down along with the rest of the cluster in the lower left corner

The call and attack icons are not below the weapon proficiency indicator

Rune counter moved to upper right corner

To compensate for this, the save icon has been reduced slightly

Interaction tooltip background width reduced to about a third

A pop-up for the new item appears in the lower right corner

To compensate, the item log was moved up and slightly to the right


October version


Minimum HUD:

Protects things from major changes unless otherwise stated

The call icon is located next to the rune counter in the upper left corner

Attack icon, weapon slot, and 3. Spell/Item slot was not deleted

Bottom Left Upper Left

The number of arrows/bolts is located on the right side of the slit, as in Bloodborne 

Changed to make room for buffa/debaffa


No interactive background for tooltips:

Interop hint background not displayed


Side Effect Bar:

Move the bar to the left above the weapon skill indicator to create statistical effects

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Settings edited in Fe.gfx:

-Host:

Equipment and Weapons Skill Indicator: Sprite > DefineSprite(392:_01_000_fe_fla.Timeline _45)> Frame 1

Call Icon: Sprite> DefineSprite (475) > Frame 1> Placeobject3 (200) Depth: 1

No attack icon: Sprite> DefineSprite (597) > Frame 1> Placeobject3 (155) Depth: 1

Dialog tip background: Sprite> DefineSprite (548/549)> Placeobject2 (544) Depth: 1

Item History: Frame> Frame 1> Placeobject2 (569): Depth: 497 (GetItemLog)

Popup with new item: Frame> Frame 1> Placeobject2 (596): Depth: 499 (GetItemList)


-Minimalist:

Magical Properties: Sprite > Define Sprite (376)> Frame 1

Product Details: Sprite > Description Sprite (371) > Frame 1

Sprite > Sprite (380) > Frame 1

Weapon Proficiency Indicator Name: Sprite > Definition Simple (390) > Frame 1> Ground Object2 (388) Depth: 3 (text)

Item and skill name: Sprite > Description (369)> Frame 1> Location object 3 (367) Depth: 1 (Name)

Buff: Sprite> Definition Simple (449)> Frame 1> Placeobject2 (407) Depth: 1 (hardware)

Quick Menu: Sprite > DefineSprite(467:_01_000_fe_fla.Timeline _44)> Frame 1> Ground Object2 (402) Depth: 13 (Toolbar2)


-Other:

Status Effect Bar: Frame> Frame 1> Placeobject2 (507): Depth: 413 (Condition List)


- No longer used:

Dialog tip: Frame> Frame 1> Placeobject2 (551) Depth: 495 (action button)

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I can listen to requests for a less modified version, but there is no guarantee.


This is incredible thanks to the Dziggy mode and minimal HUD mode for inspiration and easy access to information and tools.

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Game Version *

all (Main-Side Bars-412-1-1-1660376881.7z)