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Modpack “Ring of Elden”

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Mod version:1
Game version:all
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About This Mod

New spirits were added (not replacing existing spirits), the spirits no longer cost fp, the weapon could use all the ashes, all the statistical scales are linear, there are no statistical requirements and a wider FOV range. And more.


Try bypassing eac and playing offline only when using mode. Save and back up mode changes you don't like you can reload your save and cancel anything.


The latest version of this mode requires version 1.03.2, if you are not using this version, it is likely that this mode will not work.

For version 1.03.1 of your game, you will need version 1.4 or less


If you find any changes that I can't list, feel free to let me know so I can add them to the list.


The maximum power is now 2500 hp with a 99% lifetime.

HP bottles now recover more at a higher level to account for a very small amount of fp, as well as a higher maximum limit of hp (flask10 restores 65fp.

Now runes can be restored after death (you silly killed by rushing to your 300 thousand runes because you don't have time on them)

All souls currently requires more and more HP for FP instead of ash lvl, with ash lvl1 priced at 275, lvl10 priced at 1950 HP. (which roughly corresponds to your 1950 hp lvl51-55)

* This effectively limits the power of the challenges you can make, depending on how strong you are.*

All of the bleed guns had a build-up ratio of 1.8, which was withdrawn due to high demand

All weapons requirement removed (this allows you to test each weapon and its abilities before deciding whether you like it or not.

The big guns turned the animation into big words/battle hammers (this is to speed them up to make them more viable, I felt they were too slow for many battles.Removed in version 1.8 due to bugs

All weapons can now inflict battle ash

All weapons can be polished with a spell/grease (actually for the same reason as above. Moreover, frankly, 90% of people use special weapons, so they won't use them)

Greese spent passionate time there until he eventually died. Or until the weapon is replaced.

All the ashes of the war led to a reduction in fp costs (some reduced a decent amount, others - not much. This was to ensure that writing in the mind is not so important for the structure of intimacy. Now AMI will have some ash in action, but now I'm sure)

Renewal stones are now available from Twin Maiden without becoming bell belts (they are currently in version 1.4 and unlock after killing certain bosses).

Soul gloves are now available from Twin Maiden without bells (they will be unlocked after killing certain bosses in version 1.4)

The boundless tears of the twin virgins can now be chestnut

Now you can buy unlimited runny bows from Twin Maiden

You can now purchase unlimited Stonesword keys from Twin Maiden

All lubricants can now be created from the Craft menu starting with version 2.1

Spirits can now be summoned in many parts of the world (there are some places where they still don't work, but mostly it's 90% of the places.)

The weak invocation was modified to be more useful (I balanced these forces to the best of my abilities, some of them too strong or weak).

All the new challenges put badges in red runes because I'm absolutely terrible at manipulating images and not trying to create badges for them.


All these new agendas will be "bought" on the craft menu after Ash beats Rennara


Invocation to a new soul:

+ Knife

+ Stone wolf (It's just a miserable wolf, which has a very developed protection and health)

+ Leo Defender

+Melina

+ * Bear*

+ Red wolf

+ Guardian of the trees

+ Birds Of Death Ritual

+Melania 

+Millicent

+Hoara Lux

+Godfrey


* Bear in.no The idea is why it is so AMI, but it is so.


He restored the ashes of the Moonlight Veil, the Sword of Night and Fire, and the Great Dark Moon Sword (Dark Moon could never be replaced, sorry)

The ash of the malting was very weak, with low levels of ash. Levels 0-3 lightly polished

Version 1.2

Fp max increased to 700 with 99 lats

All statistics are now scaled linearly by level (you will no longer get 90% of statistics on the first 50 levels.Now instead of a penalty 1. you will be rewarded for investing in statistics)

* Keep in mind that this means an early game in which you will have significantly lower stats*

Maximum load on hardware increased the maximum LVL99 level from 160 to 185

Version 1.3

The updated Soul Ash is all that requires less energy to use.I forgot to update them after linear scaling statistics.I feel it is necessary because you no longer have the hp required to use them before vigor 70-75. Now about 50-55 +10 for ash


Version 1.4


After killing some bosses, the stones and gloves are now unlocked:

Stones and Gloves 1-2 = Godric 

Stones and Gloves 3-4 = Leukard

Stones and Gloves 5-6 = Astell

Stones and Gloves 7-9 = Morgott

Dragon Stone = Maleniya


** For those of you who want to unlock stones and gloves from the beginning of the game, I add csv to import into the edit file.**

Version 1.5


Updated mode to support 1.03.2

I turned Malenya's Soul Invocation into a winged form (this was done to better distinguish her from Millicent, as the movements were very similar)

Millicent was added as a summoner of souls (replacing giant latas)


Version 1.6

Fixed low damage from critical blows from large caliber weapons

Joara Lux was added as a summoner of souls (replacing the fanged demons)

Version 1.7


All evocative souls have been returned to their original invocation.

ALL 12 SPECIAL CALLING SPIRITS ARE "BUYED" FROM THE CRAFT MENU, ALL HAVE THEIR OWN CALLING ASH RIGHT NOW AND AFTER THE VICTORY OVER RENNALA

New Godfrey call added

Before this update, I only balanced agendas at +10, and now I tried to balance them at all levels of ash.



However, my balance is very limited because it takes time to check each call to achieve the perfect balance. Some of them may/may be operating or ineffective

The balance I've set up has tried to make them slightly different from each other, for example, one wolf miserable has a higher HP/Def than the others, Lux is much more aggressive than Godfrey, which does more damage than Godfrey, but Godfrey has a better ability to survive.

Version 1.8


Bleeding Nerf has been removed on numerous requests.

The massive weapon had reanimated (attack speed) due to some weapons that could not cause damage, and some errors that prevented it from using the ashes of war.

** Sorry, this is a necessary change to try to keep this mod error-free: (I'll try other ways to replace a large weapon)**

I re-added the larval tears to the double shells (apparently I accidentally removed them in a later update)

Staff and seals can now allow universal use of spells and spells


** For those who still want to make major changes to the weapons animation and deal with the errors that occur during this process 

You can combine mine with thishttps://www.nexusmods.com/eldenring/mods/339


** Note that this update also requires an update to the ".msgbnddcx Files" item in \msg\engus\item.msgbnddcx "I need this recently updated file**


Version 1.9


Larger field of view (now you can see a lot to the left and right of the player) - CSV files are included to return to their original state if you don't like this change.

I removed the camera from the player (instead of standing on my heel, you can see a few feet behind the player model)

I deleted the original video (with this change, after deleting the game in uxm, I need to put the new gfx file in the "menu" folder)

Changed the entire lubricant from a 2-hour polishing time to -1 (from infinity to death)

The new call is not useless at high ng+, given the scaling of NG+ (an increase of 1.1-1.2 times


** Note, there are currently 2 new files in this update that need to be moved to skip the input video**



12 months of 2012 0



I have added a mod engine for Katalash, but it is highly recommended to use mod for this method. There is no need to use uxm to extract all game files and all standard files will remain intact.

A link to the Katalash mode engine will not be included in future updates, or you will feel comfortable running my prepackaged version:https://github.com/soulsmods/ModEngine2/releases



Version 2.1


The result was 1 lois berry (considered easy to obtain).)

All the original items that were originally in the double envelopes were returned.

The delay of a post-death renaissance has been reduced by approximately four times.

Maud has now been merged with Phemeto with Ranged Weapons Overhaul:https://www.nexusmods.com/eldenring/mods/253

Show a little love for this guy. His changes were quite extensive, and a lot of work was done to bring them together.

All the changes that occurred in the mode are documented in his article.



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Game Version *

all (Elden Ring Modpack-353-2-1-1648870728.7z)