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Goblin Map

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Mod version:1
Game version:all
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About This Mod

plunder everything.

What exactly does fashion do?


Change the map of the game to contain a variety of information. The map is displayed:

All the grace to unlock. These icons are replaced with the normal icons when unlocked.

All bosses and their subordinates are those who have the standard of HP boss. When the boss is defeated, his badges disappear.

Each unique drop in product, all at once guaranteed drop in product. When an item is discarded, those icons disappear.

"The only exception not shown on the map is drops from two cans of friendly life in Yarburg.

Enemy NPCs and their minions are mostly those who have nothing to do with mission lines or those who meet the requirements. Their badges will disappear when the fall is achieved.

All demon statues and the number of keys needed to unlock them. When the lock opens, the icon disappears.

Tear scarabs are the ones who just drop things. Their badges will disappear when the fall is achieved.

All the prey from chests and corpses / sequins. After receiving the items, their badges disappear.

- The only exception is the snake hunter with a small golden statuette.

- The map has a green deck to make it easier to find among all displayed elements.

The location is displayed automatically (caves, catacombs, ruins, etc.).

- The icon of the map of the lair of Holy Trina is also displayed. It's not a mistake, I just made it visible.

Nomadic traders are displayed automatically.


Obviously there are all sorts of spoilers on the map for the whole game, but if you care about the spoilers or this is your first game, it's a good idea.


Only English is supported.


When you run NG+, it resets all icons and map text except for the unique loot and drop icons, which you can only get once for each character, and removes them only if they are already in ng (mascot porch, crystal tears, cookbook, etc.).).


Badges on the map with some requirements mention requirements (e.g., the death of Jura due to Eleanor's invasion) or appear only after requirements have been met (e.g., an image reward that can only be accessed after the image has been received).


Those who can be kidnapped if they are kidnapped will still be shown on the map for the rest of the race (looting around the capital, cursing the cultivated areas, black-blade assassins at the Evergaola in Ordin).


The material nodes of rebirth and non-rebirth are not displayed on the map. You can add AMI, but I decided not to add it, because it will always remain on the map after the looting. Instead, I would recommend using my other material nodes for rebirth in mode to treat them as other nodes of rebirth.


The map does not make any changes to the Npc map icon (except for nomadic traders) and basically does not add elements related to the mission. There are a few things AMI, but don't expect more.


If you're in the right place and can't see what you're looking for, it's either right above you or below you, or it's moving (the enemy is in the right place).


And yes, this mode is compatible with existing saved files. Anything that has already been done to this character is automatically removed from the map as it uses the vanilla flag to determine what has been done.


Mode Compatibility:


This mode is incompatible with modes that change one of the following modes:

BonfireWarpParam and WorldMapPointParam are in regulation.bin files.

02_120_ GFX World Map Menu File.

One of the vanilla images used, found in 01_common. tpf files, modes do not change them, but in most cases they are required in the vanilla state. Modes that change the appearance of an existing image to give it a different appearance, such as visual changes in the user interface / button / map token, are good.

Name, location, text (points to any trader) and all relevant generosity flags.

All flags of bosses, enemies, and enemy NPCs listed on the map, with their name, location, fall, and number.

Open the location of the demon statue, the number of keys required, and the flag.

The location, droplets, and all associated tear scarab flags are shown on the map.

Name, location, quantity and flag of purchase of chests/corpses/sequins for all items to be looted.

The name and location of the location on the map (caves, catacombs, ruins, etc.).


I do not recommend combining this with other modes unless it is something visual, such as switching models, or a mode that concerns game files/data completely unrelated to what is required for the correct operation of this mode.

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Game Version *

all (Map for Goblins (Default) v1.03-3091-1-03-1691226377.7z)