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Innovations in gamma-unlinked weapons for ER 1.10

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Mod version:1.10
Game version:all
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About This Mod

Unbound Gamma weapons were manually reloaded and updated for Ring1.10. A big step was taken to keep the legendary weapon overhaul his namesakes

Unbound Gamma weapons were manually reloaded and updated for Ring1.10.


Total disclaimer,

I used an old file, updated it and reinstalled it on Nexus. I am not a real writer whose privilege belongs to Gammangüen, he is a real artist and appreciates every part of him. That's why Ima thinks she's a real witch, and if you publish her, the answer to a lot of questions is "I don't know." The community around the Elden ring change is a great idea, so if you keep asking everyone who knows it won't help :)



Anyway, for those who don't know, here's a video made by Adam and then my personal explanation of what mod does:


Gamma's untied weapon recycles 3 weapons:


Sword of Night and Fire



- Basic attacks are much faster and have great combinations

- These combinations are supplemented by the effects of particles, which represent the strength of the moon and the power of the flame

- The ashes of the battle were replaced by effects resembling the hollow purple color of Godse, but when they together smashed the red and blue spheres, it led to a massive attack with a quick strike.

"Heavy attacks have also been replaced with attacks, so you punch the sword into the ground and release a large stream of blows within the radius around you

- 2 deliveries and 1 delivery have different sets of movements


Destroys a large sword


- 2 deliveries and 1 delivery have different sets of movements

- All attacks now have a gravitational effect associated with them

"There's a combination of nuclear weapons in a heavy attack

- A heavy attack followed by a two-handed combined attack will result in a gravitational beam attack

 The battle ash was replaced by Astell's teleportation ability.

- This is a really cool spiked attack that strongly rotates your strawberry-like giant sword before attacking the ground and causing a strong gravitational effect of the Aoe (on objects affected by physics, affected by the gravitational effect of the sword).


Dragon Great Raven



- 2 deliveries and 1 delivery have different sets of movements

- The ashes from the rain of war 3 giant ancient dragons shoot lightning, you fly into the air and raise an ax over your head, they are so clumsy.

- The two-handed combo has a wreath of red lightning ax and uses it as a giant sword, but with more OE and a more effective attack with a top strike.

- The two-handed combinations become a bit mad, and Gleph Lanssex appears along with your ax for some combinations, before turning into smoke and soaring like Plackudisax, and furiously polishing the ground like Lanssex

- Heavy combinations of both hands are pretty crazy and deal insane damage

- On the one hand, heavy combinations are similar to vanilla, but still effective AMI

"You faint and you experience this really cool attack that takes off into the air, and they scream, giving out bob-bob-bob and falling back to the ground with loud explosions.


And yes.

These three weapons have crazy visuals and combinations. In my experience, if you have any of this, your battle boss is on a level playing field. 


Other things worth mentioning:


There are some AMI mistakes, but I know that Giza's wheels have the same one-handed combination as the big dragon ax, so I know that your wheels are occasionally covered with old Dragon Lightning. It's pretty cool if you ask me


The primary weapon (sword) a knight of origin receives is night, and the sword of fire has a combination that opens with one hand and radiates the ashes of war, I don't know how, but I'm sure you'll get your ring from hand to hand by AMI.



Yell at Alden Binns. It has nothing to do with unrelated weapons, I really like the model.



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Game Version *

all (Actual Release Version (my bad)-5122-UBW1-0ER1-10-1717568345.zip)