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- Age of Spirits 1.12.3

Age of Spirits 1.12.3
About This Mod
Superior and new ash to summon spirits. Improved call-up artificial intelligence, allowing you to move on stairs, cliffs and rocks. Call-up range increased. Stagger resistance has been improved. Survival is improved with a new passivation. Spirits will follow the player until he dies/crashes/rests and will remain with him forever.
Creepers with small characteristics. New items, spells, and weapons.
Ash sumption has been improved. AI has been improved for spirits to navigate ladders, rocks, and rocks. Call-up range increased. Stagger resistance has been improved. The new passivka improves survival. Spirits will forever follow the player and twist him until he dies/crashes/rests.
Creepers with small features: new items, spells, weapons, and reprocessing of certain weapons.
Only the English version is supported." Why is the ".Item Name" permanently displayed?
BuddyStone Param was developed. It allows you to cause the ashes of the soul anywhere. The draft range is now 9999 for all monuments. Also included is a script created by SnowfallHH to fix the dead zones. I thank him for letting me use it for this fashion.
NPCThink Param has been improved. Their AI has been improved, and they now follow the player and twist him. They can also climb stairs, walk on small rocks and jump over small cliffs. However, animation is required to complete these actions. Therefore, if the Summoned Ashes Spirit has no jumping or climbing animation, it usually crashes into the player by default.
Note, however, that when using an item from a tiny Seamless Collaboration cover, the caller will not be properly curved to follow the player. I can't fix this problem, you'll have to ask the Seamless Co-op developers to fix it.
Now the mod also supports the call of soul ashes during an open online session using the Seamless Co-op password system. However, due to an error caused by the Seamless Co-op mod, you can summon the ashes of the soul only once per teleport. Again, only Seamless Co-op developers can fix this. I can't fix this error because it's not my fashion. I apologize to everyone who encountered this error, but I found a workaround. The fix is to temporarily teleport to Grace's location to be able to summon the ashes of the soul; if you want to summon the ashes of the soul again while playing Seamless Co-op, you will need to do so each time. This error is observed throughout the game when using a seamless co-op. Rest in the place of grace does not eliminate this problem. Instead, you will need to barpate into a place of grace.
Improved NPC settings. Improved durability and stun resistance. This change prevents the enemies from being stunned a little. Depending on the spirit type (armor/rarity/size), it may not have a stagger, have a small stagger, have a medium stagger, or have no stagger. The stagger resistance characteristic of Crystal Spirit Ash and Flying Spirit Ash does not change. This means that small attacks such as daggers will no longer be overwhelming. However, most normal, heavy and charged enemy attacks will result in a balance disturbance. If the balance counter runs out after enough hits, they will be completely stunned.
Modifications of the call of spiritual ash: continuation.
The spirit of Ash Latina was changed to sleep with Dire Wolf Lobo.
New Soul Rose Challengers: Now under construction.
Not yet created, but planned. Sorry.
Four new liabilities for Soule Ashe:
2a/2b liabilities are not currently available for DLC Soul Ashes. Only human NPC DLC Soul Ashes work with this passivity. I'm still looking for the behavior of their attack parameters. Their parameters are not listed or marked, so it is difficult to determine the exact parameter ID.
1a: HP Passive Regeneration - 2 kp per second + 0.025% Kp Recovery: for regular Soul Ashes.
1b: HP Passive Regeneration - 4 hp + 0.050% hp recovery per second: for Legendary soul ash. 2a: Continuous HP recovery - 115hp + 3%hp recovery when accumulated enough to trigger threshold: for regular Soul Ashes.
2b: Continuous HP Recovery - 230hp + 6%hp Recovery: for the legendary Ashes of Spirit.
3a: increase protection by 20% - when HP drops below 60%: for ordinary spirit ash.
3b: Increase protection by 40% - when HP drops below 60%: for legendary ash spirits.
4a: 15% increase in attack power - when HP drops below 30%: for regular Spirit Ashes.
4b: 30% more attack power - when HP drops below 30%: for the legendary Spirit Ashes.
3 New stats of Spirit Ashes
1: Added a New Game Plus scale, which will increase with the player as the new game cycle progresses.
2: Added Tier 1-5 scale, where certain shower ashes become stronger or weaker than other shower ashes depending on their type (armor/rarity/size).
Level 1: Ordinary worthless Ashes of the Soul, such as the Landolites, the Sprouts of Miranda, the Rotting Corpses, etc.
Level 2: Reserved for normal unarmored and/or smaller Ashes of Spirit: e.g. Lone Wolf, Harsh Fighter, Demiurge.
Level 3: Reserved for normal lightly armored and/or medium Ashes showers: e.g. Godric's soldiers, Ladarna's soldiers, Khalighturi's soldiers.
Level 4: Reserved for rare heavily armed and/or large dust souls: e.g. South - War Magician, Oleg - Exiled Knight.
Level 5: Reserved for the legendary ashes of souls: e.g. Mimic Tear, Black Blade of Tiché, Pure Knight Finlay, etc.
What do these levels mean? This means a slight improvement in damage scaling while maintaining a high level of protection like a tank.
Tier 1: Soul Ashes maintains normal absorption level of 0.500% and normal damage level of 0.250%.
Level 2: Soul Ashes maintains normal absorption level of 0.500% and normal damage level of 0.275%.
Level 3: Ash of Soul maintains a normal absorption level of 0.500% and converts it to 0.300% damage.
Level 4: Soul Ashes maintain a normal absorption level of 0.500% and convert to 0.325% damage.
Level 5: Soul Ashes retain a normal absorption rate of 0.500% and convert to 0.350% damage.
You will only notice a significant difference when you have improved the Ash of Soul to its maximum level.
3: For some types of Soul Ash undead certain HP summoner costs have been introduced.
Examples include skeletons, skeletons, robbers, stinking corpses, etc.
Leverage Traits:
Guard Countermeasures and Flame Countermeasures improvements. This change was added because I wasn't good at the game.
Torrent has become the true Spirit that it should be. The inanimate steed. This change has been added to add immersions to the game. Although Lore says that Torrents are ghostly horses.
The NPC's attack behavior and all weapons, arrows, and spells now apply the cumulative effect required to operate one of the passives. It was a necessary change for one of my passives to work properly.
Added bleeding to Fiery Monk and Black Fiery Monk weapons. Armory has also been altered for the better. The mace of the fire monk was replaced by the art of fire attack. The curved blade of the Fiery Monk was replaced by the weapon art "The Queen's Black Flame". This change was added for immersion purposes, as it seemed odd that a weapon with such a sharp edge would not cause bleeding.
Bleeding was added to Skeltal's robber, and the falling weapon now reflects bleeding. Welcome to Dark Souls 1, where you will embark on an adventure through the lands of Gravelord Neath. This change was added for nostalgia.
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