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Weapon upgrades and improved buff
About This Mod
This is a small experiment to balance the game's progress. Increased damage from weapons upgrades.
This is a small experiment to balance the game's progress. Increased damage from weapons upgrades. I edited it.:
- Standard update: Now more damage will be dealt with each update. Upgraded +25 deals 200% damage. Now 300%. Scaling has not been edited.
- High-quality upgrades: only scaling affects here, which gives a good overall win, but not as sharp as a standard upgrade.
Examples include Dagger (+25), base deck, and base damage: 181 (standard) and 145 (quality).
Another example: Claymore (+25), base damage is 338 and 272 (scale B).
It's too early and shouldn't be a ruse. My mode is intended to be an alternative to the zoom modes of the late game, as well as to improve the damage from the early game. Thus, the player must be able to deal good damage to Margit and Godric 2 without wasting time and dealing yellow damage
Disclaimer: This has not been thoroughly tested, and it is recommended that you leave your feedback so that you can be terribly overwhelmed.
How to install:
- Insert the CSV file into the res-> GR-> data;
- Open your rules.Yapped and Recycle Bin (Remember to back up your edits.Play offline with Bin, only offline);
- Import data to search for imported rows. It will be installed on your computer automatically.Trash can;
- Click [Save] and you're done.
Don’t forget to play only the saved files you’re using offline, not online, offline.
If you're such a person, I could spend some time developing the rest of the update options.
Update 1: Standard, heavy, sharp, recycled quality. At the moment, the standard seems to be the most effective type of upgrade, and that's OK. I'm not looking for the Nerf standard, but I'm looking for pure STR or DEX designs to improve quality and make heavy and sharp things more viable. I'm still trying to balance that. Feedback was appreciated.
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