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101 magic
About This Mod
This magical revision greatly expanded the practicality of witchcraft by focusing on the belief in the design of the original game.
101 Spellcasting is a review of spells that substitutes all spells in the game with their spellcasting counterparts.
It is now compatible with Seamless Collaboration.
I'm trying to make it easier to combine this with "convergence" as much as possible, but both modes have too many duplicates, so I'm waiting for a match. A full merge can only be more convenient if you are 100% focused on playing witchcraft.
1.03 Update Note:
Adjusting Up
Esoteric scaling has increased for criminal personnel
Injury and blood loss increased due to abnormal spines
Active duration of Nebular Strike Buff increased to 20 seconds
The blood lake now occupies a large area and has a longer duration to prolong the blood flame
Adula's 3rd Moonblade and Karia's Great Sword. His squad deals some soothing damage
Increased damage and recoil from Star Ladle Hammer
Set Up Down
The damage from the river of knives and the scattering of projectiles were reduced, but the cost of FP was also reduced
Up and Down Adjustment
the aoe of the original spiny spreading of rosehip deposits decreased, but the elongation effect increased slightly
Bug fixes
Fixed an issue where Karia's Big Sword was not connected in sequence
Protostars now consume the right amount of energy and endurance
The staff effect of Azur now works properly
Night Virgin Mirage Now Deals Damage
Visual effects of Terra Erudita blanch
Loretta's protection product description now explains the spell accurately
Mechanical:
Blessed Dew's talisman now offers passive FP regen as a gift on the characters' menu
New beginner classes such as Stormcaller, Necromancer, and Starliege give players the ability to start with new mode spells
A new catalyst to make new types of witchcraft attractive
It alters the balance of the original spell to make it more familiar with the nature of the mode, or encourages certain styles of play with certain types of witchcraft.
Redesigned mind statistics scaling to provide more FP
Witchcraft (as far as I know) is placed in an exact position in most sources of information, some of them make sense and are in unexpected places, but usually under the same layer of elements is a crib detailing the approximate position of all new wizardry. Just look at this if you don't want to play the game and learn witchcraft yourself.
Install with Mod Engine 2:
Download ModEngine2
Click the Entity drop-down menu and load the file at the top
Extract the contents of the zip file to the Mode folder. Make sure it is in the same directory as "modengine2_launcher".exe"
Click Launchmod_eldenring.To Start the mode by running Bat、
How to use and structure cleaning milk ModEngine2¶https://www.youtube.com/watch.v=-Z_RPs1Y7Ho
Look after Gideon:
This mode uses the texture dispenser Gideon-UI from Ivi.https://www.nexusmods.com/eldenring/mods/3323/.zip"Setup There is a shortcut called "UI Images". Click on it and follow the instructions it will give you before starting the mode.
Feedback:
I plan to regularly update this mode with error messages, problems, and finally, new ideas for this mode. This mod was created by someone who has a full-time job, except for modding, so some changes may take time to implement.
Other things you need to know:
Wait for regular balancing updates
The fast-paced animation is weird, you know, right now. I hope we fix that within the next week
The image will soon be provided along with a new character class menu
I will soon update all my past modes. This mode took too long
You don't need my permission to make a fashion video, post it, eat for breakfast or whatever. Just trust me and I'll be happy.
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