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Only a rag doll - Physics

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Mod version:1
Game version:3.0
The mod has been successfully tested for the absence of viruses
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About This Mod

These zombies are really incompetent. The physical mode focused on the rag doll's behavior and artificial intelligence, attempting to replicate and further expand the magic of the first game.

Just Ragdoll is my first mod, the result of months of trial and error, editing files and hundreds of runs of boring games, only with my creativity and enthusiasm, which first began as an attempt to replicate this magic of the game, and it is still one of the main goals of AMI 1, but eventually I expanded it and made the game more enjoyable.


Only Ragdall will regain his inner sense from dl1. I hope not. AMI. This mod is not grounded or heavy, instead it seeks a higher-level and absurd experience.


The basic philosophy of this mode is that ordinary ordinary zombies are stupid and real dummies with a dead brain, they barely hold their balance and should not pass you by while this mod simplifies the gameplay in this way, so we strongly recommend that you change things like zombie density and AI even more.


If you really want to attack infected people, I also created my own mode of concentration of zombies, dangerous streets and buildings. Correction is required.


If you want them to stay alive longer and cut better, connect them with my other mods.


I don't receive requests for this mode to serve as a basis for others to run their own presets, customizations, and further improvements, meaning you have free permission to modify and break/enhance this mode in any way you want. Yeah, and you're from techland. Don't ask me AMI, but if you publish something new with this article, believe me, I'll like it :)


Dying light is the regime's backstory:



Did you spam all the bites you had before you?

Maybe like crowd control.

Maybe you thought regdall was funny.

Or just because you want to throw live crap out of zombies.

Perhaps you couldn't help but feel the dialog between physics and the rag doll as you returned to the first game after a 100-hour sequel.

Maybe you look like me and noticed an obvious difference in the first bite you inflicted.

In any case, if you read this, you're probably stunned by the shallow excuses for the rag doll's behavior and physique that techland brought to its sequel.


Having experienced Ramster's RAMphysics mode - I can't help but thank him for creating its stunning mode - I will soon be able to improve the sandbox for killing zombies.


Features:


- When it reaches a certain speed, all humanoid AI will fall, and another AI may become a rag doll when confronted with some bumps on the wall and floor. The whole environment can now be your weapon, bite and play dominoes.


- Hit the bite straight, and people Tuesday will launch the rag doll by pushing it, but it's useful when you fall, slide, paraglide or even rock the hook. You've spoiled the biting ones, and now you're annoying them.


- A new set of rag doll simulators: whether the rag doll is alive or dead, the body will assume a more eccentric pose. Watch the gas tank bite turn into a floating gelatin before exploding (unfortunately, it was listening to an ATM)


The rules governing rag doll behavior have changed, so AI will respond to melee strikes while on the ground, whether kicking, blunt or sharp. The body is no longer glued to the ground.


- The new damage rules allow the use of a rag doll in the context of a specific body that has sustained the most damage.


- Bite sensors and behavioral trees have been broken and improved, so they fall off the edge more often than remain stationary in the air.


- Removed unrealistic conditions that prevented the bite from trying to chase the player no matter what.


- The main blow is now fun and powerful, as it can faint, and as a result the blow to the wall will always be a rag doll. "Enemies will no longer be flying away from you, and their reactions to the rag doll strike will be judged to be correct in the direction you are waving your weapons.


- Changed the physical forces applied to certain combat interactions.


"A lot of the values and parameters have changed without even knowing what they're really doing. Yes, AMI, sorry, but we expect some errors.



Current error:


"Sometimes, if you don't let go of your direct entrance at the right time, you can drop someone while hitting someone, and it will be a ‘soft’ drop.

Dispute:


"Since I've never played anything, I don't know if it's going to compete with a combat test, you shouldn't expect any updates on that.


- Some online actions can override the features of this mode to prevent this, you should disable them.


- Any mode that changes the same file as other physics modes can overwrite this mode to limit its size and functionality. Simply connect all the physical modes together and don't expect to decommunize the best results.


bring back physical technology.

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Game Version *

3.0 (Just Ragdoll Mod-521-3-0-1709272721 (1).7z)