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DL2 Exciting Gameplay Improvements
About This Mod
A few changes to make the game more fun and frustrating, with no gimmicks.
Exciting gameplay enhancements
I created this mode myself to deal with aspects of the gameplay that I find excessively annoying. I hope you like it, too.
Your feedback is welcome and appreciated. If you like this mode, please support it.
My intention was to change some things to some modest extent. I wanted the game to seem less irritating, without appearing clearly on some fronts
A trick or "regimes of God".
If you use other modes that modify the ones described here, you can rename the pak file so that other modes can override the changes made here. Make sure the other pak filename number is greater than 7.
To install it, extract the pak file and place it in the Dying Light2 games directory. The location of the pak file is as follows:
ph > Source > Data 7
Features
Normal seller's price to adjust the extraction - the sale price should be high and some purchase price should be low.
Lock has made the process quite simple - a nice place and a bigger December to increase the durability of the lock. Scale hard.
The modernized UV flashlight will last longer - no changes compared to the basic UV flashlight, but with each update the lighting duration will be longer than that of the vanilla.
Improved health recovery - increased vanilla value of maximum recovery by 2 times.
Melee weapon endurance - increased by 5 times compared to normal difficulty. Improvements become sharp and nightmarish (but still higher than vanilla.)
Change in the cost of longevity:
Melee and track endurance costs decreased by 20%.
The cost of the slide was reduced by 75%.
Some other durability costs have changed and barely decreased.
Other changes:
Blood spatters last a long time - about 2 times longer than vanilla.
We've adjusted the timeline.
Today, the day lasts 50 minutes in real time. (Vanilla - 40 minutes.)
The night lasts for the last 30 minutes. (Vanilla - 20 minutes.)
The day inside was changed from 72 minutes to 65 minutes.
Minor version (used instead of main mode file. Do not install both.)
I agree with Dying Light fans’ general decommunized view that Dropkick is a very good OP.It instantly kills most enemies and knocks them over 10 feet away. I made Dropkick angry because I wanted a little more realism. So far, he has not held the enemy back, dealing only a small amount of damage. Remember that the target can still take additional October damage from falling on walls and objects, as well as from rag dolls.
I also made a simple hook adjustment. Stretching enemies now do little damage.
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