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DL2 economical overhaul
About This Mod
The full economic revision The regulation of available resources, the prices of these resources, and the items, weapons, armor, valuables, and resources that could be sold, have changed to create a gold-balanced economy.
Important Disclaimer
In this economy, fashion that produces equipment and weapons is likely to be your main source of income. Valuable items are still sold for more than five times the price, but if you completely ignore the mechanics selling equipment/weapons, you don't need a trader who will eventually face problems with gold.
Prices have varied and changed depending on the assumption that players will unload useless equipment, weapons and valuable items along the way in an attempt to create a more realistic and balanced economy.
I will test, balance and update the price of the product to try to keep it as fair as possible. I want to encourage players to participate in the farm, but if you sell a decent amount of equipment or valuable items, you can pay for the resources, if someone offers or anything else that I would like to add or remove, please let me know.
Multiplayer
To play with friends while using this mode, all you have to do is make sure your friends have this mode too. It works with all activities and is updated to the latest version.
Features
All resources are available in Craftmaster at higher prices and in larger quantities.
All prey has a destruction radius, so it stays on the ground like a 24-hour bag with prey if you don't leave the area.
The price of valuables has increased by 5 times.
Now the inhibitor will also appear on your radar map when you find yourself within 25 meters of the inhibitor. The days of being within 5 feet and not knowing what building it was were were over. If you think you need to reduce that number, let me know. When you zoom in on the map, you can see and mark them. I can't actually turn this feature off, otherwise I wouldn't have turned it on. But I did it because it needed to be increased by AMI sufficiently, so it's also something you don't notice or worry about if you don't go out of your way to zoom in and celebrate your own agenda.
You get 75% of the value of what you sell to salespeople. Only instead of 1 or 2 for what costs 15 thousand gold.
We've also allowed most things like dlc items and ammunition to be discarded or sold.
I also increased the speed of disassembly to 5 milliseconds. I forgot about it.
PC crossbows were added to PC buildings that inspired shoutershttps://www.nexusmods.com/dyinglight2/mods/236,それを追加するため に 私 の フ ァ イ ル に 彼 の 変 更 を コ ピ ー し ま し たcribsCredit: RexExExExExExExExExExExExExExExExExExExExExExEx.
The binoculars changed after a week's work. In addition to wider aiming areas and faster detection times, the distance to what you October could find has increased.
This mode has also been addedhttps://www.nexusmods.com/dyinglight2/mods/471.tab=filesStygian from emperor basically does so, so it makes you open the chest or door without sending spam to the letter F. Now the version has come out without messing up the screen and subsequent processing. From https://www.nexusmods.com/dyinglight2/mods/31.tab=filesとhttps://www.nexusmods.com/dyinglight2/mods/45.tab=descriptionshawnikarosとNbk11231からで追military加 さ れ ま し たmilitaryCredit:
To edit or delete a specific MODE function
In addition to the Winrar, you'll also need a Notebook ++https://notepad-plus-plus.org/downloads/.で無料でダン ロ ー ド で き ま す 。ウSocialSocialSocialCredit
To remove the display properties, remove renderloop, gpufx in the section data2.varlist_screen_drops and also Pakpak.scr, varlist_game.SKR, There is a list.scr under the script under data2.Pak Pack will get rid of both the clutter modes on the screen and the post-processing modes.
Raise the position to remove the inhibitors visible on the radar when you are within 25 meters.write this down under the script.
Get rid of sync_actions_interactions f to remove the edges that make the cabinet open without spam.defa under script.
Delete the detected configuration to remove binocular changes.write this under the script.
Remove containers_object_type to remove the loot changes so that the loot remains for only 5 minutes instead of 24 hours.defect under inventory in the script.
Uninstall it to remove the disassembly changes.the script has SCR in stock.
To delete or edit the amount of value you are going to resell, for example, to get 75% of the value for which this item was sold, you need to delete the entire inventory value at the bottom of the scenario.
Remove inventory to change the price of valuable items and resources or return to default.This will also prevent dlc items from being released and sold. This is under the inventory at the bottom of the script.
Below the process is shop_assortment.scr and shop_item_sets.scr, under the script creates both of these files to store the changes. If you plan to cancel or change the way the Store works, you'll need to edit them to match both, or remove both.
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