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- Enterable Interiors 2.0 - CET and TweakXL

Enterable Interiors 2.0 - CET and TweakXL
About This Mod
A simple mod that marks the various interiors you can enter on the player's map. Good for role-playing games.
If the interior is already marked with a marker on the map (for example, bars), then with this mode it will not be marked again.
This mod is available in two versions. The first/initial version uses CyberScript. The second version (preferred) uses Cyber Engine Tweaks (and will continue to be the only version that will develop). Please note that this mod celebrates the five interiors added by the Unlock Night City 2 mod. This mode is optional, but highly recommended (so you can access locked interiors again).
This mod also returns the old map filter "Exploration", which is used to turn on and off map markers on the world map.
Requirements/dependencies for version 1.0:
Codeware
Cybernetic engine settings
Cyberscript Core
CyberScript Core animation archive
Native Customization UI
RED4ext
Requirements/dependencies for version 2.0:
Tweaks for Cyber Engine
TweakXL
I missed some interiors during my first playthrough (most likely, I won't be able to make another try for a few months before the next playthrough). If you see an interior not marked by this mod, use the CET command to get the player's coordinates in the interior, and leave them in the comments here, then I'll add it.
CET: print(Game.GetPlayer():GetWorldPosition())
This mod is designed to be used together with my other mod: Outdoor Night City
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