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Channel wall 8x2
About This Mod
These walls are designed for waterways, canals and docks with functional water modeling. Unlike blocks, they are designed only for terraforming!
When you first place one of these assets (on a level ground), you may think you are seeing failures or errors. The model and the main track, in particular, are located at an angle of up to 50 degrees. It was modeled so that it could be rebuilt depending on the steep angles of the terrain. This maximizes the amount of visible water. You can also adjust the height and angle of the wall by slightly raising or lowering the ground around it.
These walls have been replaced by more user-friendly assets:
Metropolitan Sunken Wall EU & US
http://steamcommunity.com/sharedfiles/filedetails/?id=536477622
http://steamcommunity.com/sharedfiles/filedetails/?id=536537066
Service: Park cost
: 7000
Contents: 24/week Power
: 96 kW
Water: 0
Entertainment: 300
Range: 90
1024×1024 Diff & Spec
60-120 tris base
20-50 tris LOD
- IMPORTANT INFORMATION - Please read before building...
The coastline must always remain attached to the road, otherwise its position may be altered. Ideally, the channels should be 6 or more cells wide, 2 + 2 for walls and 2+ cells for good water flow. Making a channel for 4 cells is guaranteed not to work, since the walls will block the water. I strongly recommend building, zoning, and finishing before flooding the area.
DO NOT build a road or bridge directly next to one of the blocks,
always keep the distance in one cell on the sides!
Use 1×2 as stubs/gap placeholders, they have 1 skirt cell on the sides, so they will fill the empty space next to the bridges or corners. Some corners may appear slightly distorted. Lift the ground very carefully to correct strange angles.
KNOWN ISSUES
· Small gaps at hard edges, similar to gaps under bridges when terrain is too steep
"The terrain passes between the sections and is not visible if the water level is adequate
High - Some floating props and food drown through the path
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