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- Realistic population v0.1.1

Realistic population v0.1.1
About This Mod
Realistic population v0.1.1
- The calculation of residential, commercial, industrial and office space has been changed to reflect the real world more without overloading the simulation.
- The allocation of housing is now done in advance with the maximum number of households at level 1 and fewer subsequent ones.
"The number of households in characteristic large-area buildings has been reduced.
"Rented buildings tend to have significantly fewer households.
"In industrial and commercial buildings, the number of households is growing less.
- Office animators range from small multipliers for 2 x 2 buildings to large multipliers for 6 x 6 plots.
Use.
There are no settings. It may be added in the future. Follow the installation instructions below.
Activation/Removal Guidelines
When you enable/disable the mode, note the following:
The number of households varies during installation. Households exceeding the construction limit will be separated/relocated over time. If a large number of households are added, congestion can be expected. The existing labor force is not affected; only the capacity of buildings added after the MOD was implemented will change.
Purchase of corporate office buildings.
Since offices have a so-called high-rise superstructure, depending on the size of the plot, it is recommended to reserve small plots for offices before purchasing the building. For example, a 12,000-square-meter high-density office is required to obtain a stylus tower.
- A high-density office of 2×2 or 2×3 would mean up to 135,000 jobs.
- A 6×6 high density office will have a maximum of 675,000 jobs. By comparison, 12,000 tiles are 0.768 square kilometers.
Requirements
- BepInEx 5
Installation.
- Verify that BepInEx 5 is installed.
- Place the folder WG_CS2_RealisticPopulation from the archive into the folder BepInEx Plugins.
WG Author
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