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Economy fixer v1.1.0

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Mod version:v1.1.0
Game version:all
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About This Mod

Changes the elements of the economy to make it more difficult for players.


The remediation regime is a more complex economy

This mod aims to make the game more difficult by balancing the elements of the economy and fixing the mistake when money trends say otherwise, but you still get money.


Mod offers the following features

- Four difficulty settings in the mode options.

- Rewards for the completed stages have a static monetary value depending on the difficulty setting and increase as the difficulty increases.

- The subsidy formula has been completely revised: you get money at the start and lose subsidies as the city grows. The higher the difficulty level, the less money you get and for a shorter period of time.

- The balance between income and expenditure is adjusted depending on the adjustment of complexity. This includes changing the fees for exported electricity, water, goods and waste.

- Missing import/export balance is added to the budget screen.

- If the building is bulldozed, it will be destroyed and you will have to wait until the land is cleared (optionally can be changed).

- The bulldozer costs money, depending on the number of evacuees, the value of the land and the size of the building (optionally subject to change).

- The bulldozer costs are added to your monthly budget and depend on the difficulty setting.


Installation - Manual Installation Only

- Install BepInEx 5 and download the correct version of fashion.

- Run the game once and exit. When the main menu appears, you can exit.

- Download mod - unpack it to Cities Skylines II/BepInEx/plugins folder.

- The mod should load automatically when you start the game.

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Game Version *

all (TDW-EconomyFixer-1.1.0.zip)