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- Realistic population

Realistic population
About This Mod
- Recycled capacity calculations for residential, commercial, industrial and office buildings to better match reality without overloading the simulation.
- The distribution of housing is now carried out at the beginning, with the largest number of households at the first level, after which the increase slows down.
- Reduced number of households for landmark buildings with large area.
"Townhouses can accommodate significantly fewer households than usual.
- Industrial and commercial buildings received small improvements in capacity.
- Office buildings have variable multipliers, from small plots for 2x2 to large plots for 6x6.
Instructions
There are no customizations to add in the future. Just follow the installation instructions.
Activation/Removal Cautions.
Applicable when activating or removing a mod:
The number of households will change during loading. Households over the building limit will eventually leave/move. Expect congestion if many households are added. Existing jobs will not be affected. Only buildings built after the mod is activated will be affected by the change in capacity.
Receiving corporate office buildings
Because offices use a pseudo-multiplier based on site size, it is recommended to use small sites for offices until you get the right building. For example, 12,000 high-density office tiles are needed to get Stylus Tower.
- With a high office density of 2×2 or 2×3, this could mean up to 135,000 jobs.
- With a high office density of 6×6, this could mean up to 675,000 jobs. For reference, 12,000 tiles are 0.768 square kilometers.
Requirements
– BepInEx 5
Installation
- Make sure you have BepInEx 5 installed.
- Place the folder WG_CS2_RealisticPopulation from the archive into the folder BepInEx Plugins.
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